projects
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====== Available projects ====== | ====== Available projects ====== | ||
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+ | The following projects are presented in alphabetical order on the supervisor' | ||
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+ | ====== Simulation for Forest Fire Detection ====== | ||
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+ | **Supervisor**: | ||
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+ | **Required Background**: | ||
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+ | **Recommended Background**: | ||
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+ | __Description__ | ||
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+ | Detection of forest fires is a challenging activity that requires considerable training. The objective of this project is to implement a virtual reality simulation to incorporate key aspects of this task and then to perform an evaluation with a small user study. | ||
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+ | ====== Study of self-motion perception in microgravity ====== | ||
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+ | **Supervisor**: | ||
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+ | **Required Background**: | ||
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+ | **Recommended Background**: | ||
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+ | __Description__ | ||
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+ | This is a computer graphics project to present visual motion stimuli to an observer. The software will experimentally control scene content, collect user responses and control the camera trajectory to simulate the desired self-motion profile. | ||
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+ | ====== Stereoscopic cinema calculator ====== | ||
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+ | **Supervisor**: | ||
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+ | **Required Background**: | ||
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+ | **Recommended Background**: | ||
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+ | __Description__ | ||
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+ | Directors of three-dimensional movies sometimes use ' | ||
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+ | ====== Web-based digital signage ====== | ||
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+ | **Supervisor**: | ||
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+ | **Required background**: | ||
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+ | **Recommended background**: | ||
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+ | __Description__ | ||
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+ | Digital signs are increasingly used in many modern buildings to direct people to appropriate rooms for meetings, services, etc. Unfortunately, | ||
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+ | One way to do this is to utilize what administrative staff are really good at: dealing with calendars. By assigning calendars to individual rooms/ | ||
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+ | More specifically, | ||
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====== Three-Dimensional Context from Linear Perspective for Video Surveillance Systems ====== | ====== Three-Dimensional Context from Linear Perspective for Video Surveillance Systems ====== | ||
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- | ====== Low-Cost Three-Dimensional Face Scanning System ====== | ||
- | **Supervisor**: | ||
- | **Requirements**: | + | ====== Estimating Registration Error ====== |
- | __Description__ | ||
- | Low-cost three-dimensional face-scanning systems have a large range of potential applications in security and retail markets. | + | **Supervisor**: |
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- | The project will involve systems design and development of a specialized real-time 3D face scanner. | + | |
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- | For more information on the laboratory: [[http:// | + | |
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- | ====== Programming Multi-Core GPUs with CUDA ====== | + | |
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- | **Supervisor**: | + | |
**Required background**: | **Required background**: | ||
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__Description__ | __Description__ | ||
- | CUDA stands for " | + | A fundamental step in computer-assisted surgery |
- | The aim of this project is to get familiar with GPUs and to study how to program them. | ||
- | More details | + | Virtual navigational information (such as where to drill or cut the bone) can be provided to the surgeon after the registration transformation has been established. Here, a surgeon |
- | (this link is only accessible from machines within | + | |
+ | Computer-assisted surgical navigation depends on having an accurate registration. If the estimated registration is inaccurate then the navigational information will also be inaccurate, which may lead to errors in the surgical procedure. It is of great interest to know the accuracy of the estimated registration. | ||
- | ====== The Algorithmics Animation Workshop ====== | + | Further details on the project can be found [[http:// |
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- | **Supervisor**: | ||
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- | **Required background**: | ||
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- | **Recommended background**: | ||
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- | __Description__ | ||
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- | The URL for Algorithmics Animation Workshop (AAW) is http:// | ||
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- | ====== Web-based digital signage ====== | ||
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- | **Supervisor**: | ||
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- | **Required background**: | ||
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- | **Recommended background**: | ||
- | |||
- | __Description__ | ||
- | |||
- | Digital signs are increasingly used in many modern buildings to direct people to appropriate rooms for meetings, services, etc. Unfortunately, | ||
- | |||
- | One way to do this is to utilize what administrative staff are really good at: dealing with calendars. By assigning calendars to individual rooms/ | ||
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- | More specifically, | ||
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+ | ====== The Algorithmics Animation Workshop ====== | ||
- | ====== Estimating Registration Error ====== | ||
- | + | **Supervisor**: | |
- | **Supervisor**: | + | |
**Required background**: | **Required background**: | ||
- | **Recommended background**: | + | **Recommended background**: |
__Description__ | __Description__ | ||
- | A fundamental step in computer-assisted surgery | + | The URL for Algorithmics Animation Workshop (AAW) is [[http:// |
- | Virtual navigational information (such as where to drill or cut the bone) can be provided to the surgeon after the registration transformation has been established. Here, a surgeon is using a tracked surgical drill to drill a hole along a pre-operatively defined path. Notice that the surgeon looks at the virtual navigational information instead of the patient when performing this task. | ||
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- | Computer-assisted surgical navigation depends on having an accurate registration. If the estimated registration is inaccurate then the navigational information will also be inaccurate, which may lead to errors in the surgical procedure. It is of great interest to know the accuracy of the estimated registration. | ||
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- | Further details on the project can be found [[http:// | ||
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====== Robotic tangible user interface for large tabletops ====== | ====== Robotic tangible user interface for large tabletops ====== | ||
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This project is the first step towards an adaptation of the technology for more general environments. In particular we target normal rooms and immersive displays with less than 5 screens. The technical work involves adapting the simulation software for the previous device to simulate a new design, and iteratively optimizing that design based on the results obtained. | This project is the first step towards an adaptation of the technology for more general environments. In particular we target normal rooms and immersive displays with less than 5 screens. The technical work involves adapting the simulation software for the previous device to simulate a new design, and iteratively optimizing that design based on the results obtained. | ||
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projects.txt · Last modified: 2010/08/24 15:46 by bil