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projects [2010/04/21 19:09] bilprojects [2010/05/14 15:18] bil
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 ====== Available projects ====== ====== Available projects ======
 +
 +The following projects are presented in alphabetical order on the supervisor's last name:
 +
 +====== Simulation for Forest Fire Detection ======
 +
 +**Supervisor**: Rob Allison
 +
 +**Required Background**: General CSE408x prerequisites
 +
 +**Recommended Background**: CSE3431 or CSE4471 or equivalent
 +
 +__Description__
 +
 +Detection of forest fires is a challenging activity that requires considerable training. The objective of this project is to implement a virtual reality simulation to incorporate key aspects of this task and then to perform an evaluation with a small user study.
 +
 +
 +====== Study of self-motion perception in microgravity ======
 +
 +**Supervisor**: Rob Allison
 +
 +**Required Background**: General CSE408x prerequisites
 +
 +**Recommended Background**: CSE3431 or CSE4471 or equivalent
 +
 +__Description__
 +
 +This is a computer graphics project to present visual motion stimuli to an observer. The software will experimentally control scene content, collect user responses and control the camera trajectory to simulate the desired self-motion profile.
 +
 +
 +====== Stereoscopic cinema calculator ======
 +
 +**Supervisor**: Rob Allison
 +
 +**Required Background**: General CSE408x prerequisites
 +
 +**Recommended Background**: CSE3431 or CSE4471 or equivalent
 +
 +__Description__
 +
 +Directors of three-dimensional movies sometimes use 'stereo calculators' to compute the simulated depth of objects in the film show to the viewer in order to maximize the stereoscopic effects and maintain comfortable viewing. However current calculators have limited ability to visualize the results of the calculations. This project will combine stereo calculations with visualization software to assist the director in artistic and technical decisions. 
 +
 +
 +====== Web-based digital signage ======
 +
 +**Supervisor**: John Amanatides
 +
 +**Required background**: General prerequisites
 +
 +**Recommended background**: CSE 3221, CSE 3214
 +
 +__Description__
 +
 +Digital signs are increasingly used in many modern buildings to direct people to appropriate rooms for meetings, services, etc. Unfortunately, "programming" them is non-trivial, especially for non-technical people such as administrative staff. The goal of this project is to make using digital signs much easier for such people.
 +
 +One way to do this is to utilize what administrative staff are really good at: dealing with calendars. By assigning calendars to individual rooms/organizations/events, and having the digital signage software interpret this calendar data to display the day's events, an easier-to-use signage system can be developed.
 +
 +More specifically, the deliverables of this project include a digital signage system for Bethune College. Some of the technologies that you will be expected to learn/use include Javascript, JQuery, HTML, CSS, and ical/CalDAV. We expect to go open source with this software so that others can use it as well. The deliverables will also include an analysis of what it takes to scale this type of signage campus wide, including provisions for campus alerts/emergency announcements.
 +
  
 ====== Three-Dimensional Context from Linear Perspective for Video Surveillance Systems ====== ====== Three-Dimensional Context from Linear Perspective for Video Surveillance Systems ======
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-====== Low-Cost Three-Dimensional Face Scanning System ====== 
  
-**Supervisor**:  James Elder 
  
-**Requirements**:  Interest in both hardware and software design at the systems level. +====== Estimating Registration Error ======
  
-__Description__ 
  
-Low-cost three-dimensional face-scanning systems have a large range of potential applications in security and retail markets.  Our laboratory at York University has recently developed a prototype face-scanning system that has the potential for very low-cost mass production.  This project involves the development of a second-stage prototype that is one-step closer to commercialization. +**Supervisor**: Burton Ma
- +
-The project will involve systems design and development of a specialized real-time 3D face scanner.  A combination of hardware and software design will be required.  The student will work closely with graduate students and postdoctoral fellows at York University, as well as researchers at other institutions involved in the project.  The student will develop skills in both hardware and software design, as well as computer-vision techniques. +
- +
-For more information on the laboratory: [[http://www.elderlab.yorku.ca]] +
- +
-     +
- +
-====== Programming Multi-Core GPUs with CUDA ====== +
- +
-**Supervisor**: Franck van Breugel+
  
 **Required background**: General prerequisites **Required background**: General prerequisites
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 __Description__ __Description__
  
-CUDA stands for "compute unified device architecture."  It is an architecture to program multicore graphical processing units (GPUs for short).  In the past, these GPUs were only used for graphicsHoweverCUDA allows us to use these GPUs for other types of computation. Since today's GPUs have hundreds of coresalgorithms can be parallelized and, hence, run often much faster.+A fundamental step in computer-assisted surgery is registration where the anatomy of the patient is matched to an image or model of the anatomyFor some types of orthopaedic proceduresregistration is performed by digitizing the locations of points on the surface of a bone and matching the point locations to the surface of a model of the bone. Herea surgeon uses a pointer that is tracked using an optical tracking system to measure registration point locations on a patient. A registration algorithm is used to compute the transformation that best matches the points to a model of the anatomy.
  
-The aim of this project is to get familiar with GPUs and to study how to program them. 
  
-More details can be found at: [[http://www.cse.yorku.ca/~franck/projects/cuda.html]] +Virtual navigational information (such as where to drill or cut the bone) can be provided to the surgeon after the registration transformation has been establishedHere, a surgeon is using a tracked surgical drill to drill a hole along a pre-operatively defined path. Notice that the surgeon looks at the virtual navigational information instead of the patient when performing this task.
-(this link is only accessible from machines within the domain yorku.ca.+
  
  
 +Computer-assisted surgical navigation depends on having an accurate registration. If the estimated registration is inaccurate then the navigational information will also be inaccurate, which may lead to errors in the surgical procedure. It is of great interest to know the accuracy of the estimated registration.
  
-====== The Algorithmics Animation Workshop ======+Further details on the project can be found [[http://www.cse.yorku.ca/~burton/4080/4080.html|here]].
  
- 
-**Supervisor**: Andy Mirzaian 
- 
-**Required background**: General prerequisites 
- 
-**Recommended background**: CSE 3101 
- 
-__Description__ 
- 
-The URL for Algorithmics Animation Workshop (AAW) is [[http://www.cs.yorku.ca/~aaw]].  The main purpose of AAW is to be a pedagogical tool by providing animation of important algorithms and data structures in computer science, especially those studied in courses CSE 3101, 4101, 5101, 6114, 6111. This is an open ended project in the sense that more animations can be added to this site over time. 
- 
- 
- 
-====== Web-based digital signage ====== 
- 
-**Supervisor**: John Amanatides 
- 
-**Required background**: General prerequisites 
- 
-**Recommended background**: CSE 3221, CSE 3214 
- 
-__Description__ 
- 
-Digital signs are increasingly used in many modern buildings to direct people to appropriate rooms for meetings, services, etc. Unfortunately, "programming" them is non-trivial, especially for non-technical people such as administrative staff. The goal of this project is to make using digital signs much easier for such people. 
- 
-One way to do this is to utilize what administrative staff are really good at: dealing with calendars. By assigning calendars to individual rooms/organizations/events, and having the digital signage software interpret this calendar data to display the day's events, an easier-to-use signage system can be developed. 
- 
-More specifically, the deliverables of this project include a digital signage system for Bethune College. Some of the technologies that you will be expected to learn/use include Javascript, JQuery, HTML, CSS, and ical/CalDAV. We expect to go open source with this software so that others can use it as well. The deliverables will also include an analysis of what it takes to scale this type of signage campus wide, including provisions for campus alerts/emergency announcements. 
  
  
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 +====== The Algorithmics Animation Workshop ======
  
-====== Estimating Registration Error ====== 
  
- +**Supervisor**: Andy Mirzaian
-**Supervisor**: Burton Ma+
  
 **Required background**: General prerequisites **Required background**: General prerequisites
  
-**Recommended background**: N/A+**Recommended background**: CSE 3101
  
 __Description__ __Description__
  
-A fundamental step in computer-assisted surgery is registration where the anatomy of the patient is matched to an image or model of the anatomy. For some types of orthopaedic procedures, registration is performed by digitizing the locations of points on the surface of a bone and matching the point locations to the surface of a model of the boneHere, a surgeon uses a pointer that is tracked using an optical tracking system to measure registration point locations on a patient. A registration algorithm is used to compute the transformation that best matches the points to a model of the anatomy.+The URL for Algorithmics Animation Workshop (AAW) is [[http://www.cs.yorku.ca/~aaw]].  The main purpose of AAW is to be a pedagogical tool by providing animation of important algorithms and data structures in computer science, especially those studied in courses CSE 3101, 4101, 5101, 6114, 6111This is an open ended project in the sense that more animations can be added to this site over time.
  
  
-Virtual navigational information (such as where to drill or cut the bone) can be provided to the surgeon after the registration transformation has been established. Here, a surgeon is using a tracked surgical drill to drill a hole along a pre-operatively defined path. Notice that the surgeon looks at the virtual navigational information instead of the patient when performing this task. 
- 
- 
-Computer-assisted surgical navigation depends on having an accurate registration. If the estimated registration is inaccurate then the navigational information will also be inaccurate, which may lead to errors in the surgical procedure. It is of great interest to know the accuracy of the estimated registration. 
- 
-Further details on the project can be found [[http://www.cse.yorku.ca/~burton/4080/4080.html|here]]. 
- 
- 
-  
  
 ====== Robotic tangible user interface for large tabletops ====== ====== Robotic tangible user interface for large tabletops ======
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 Many graphics programs implement snapping to facilitate drawing. Snapping ensures that end-points of lines meet, that the endpoint of one line correctly "touches" another, that objects align side-to-side, etc. One problem of simple snapping techniques is that one cannot position objects arbitrarily close together - otherwise the snapping technique interferes. A novel snapping technique "Snap-and-Go" circumvents this problem by slowing the cursor over the line, instead of snapping it close to the line. The objective of this project is to implement several snapping techniques for two-dimensional drawing systems and then to perform an evaluation with a small user study. Many graphics programs implement snapping to facilitate drawing. Snapping ensures that end-points of lines meet, that the endpoint of one line correctly "touches" another, that objects align side-to-side, etc. One problem of simple snapping techniques is that one cannot position objects arbitrarily close together - otherwise the snapping technique interferes. A novel snapping technique "Snap-and-Go" circumvents this problem by slowing the cursor over the line, instead of snapping it close to the line. The objective of this project is to implement several snapping techniques for two-dimensional drawing systems and then to perform an evaluation with a small user study.
- 
- 
- 
-====== Simulation of a 6dof virtual reality tracker ====== 
- 
-**Supervisor**: Wolfgang Stuerzlinger 
- 
-**Required Background**:  General CSE4080 prerequisites 
- 
-**Recommended Background**: CSE3431 or equivalent 
- 
-__Description__ 
- 
-Previous work by the supervisor resulted in a novel and highly accurate Virtual Reality tracking system that matches or exceeds the specifications of all competing systems. However, this system works only in 5 or 6-sided immersive display environment. 
- 
-This project is the first step towards an adaptation of the technology for more general environments. In particular we target normal rooms and immersive displays with less than 5 screens. The technical work involves adapting the simulation software for the previous device to simulate a new design, and iteratively optimizing that design based on the results obtained. 
- 
  
  
  
  
projects.txt · Last modified: 2010/08/24 15:46 by bil