User Tools

Site Tools


projects

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Last revisionBoth sides next revision
projects [2010/04/21 19:14] bilprojects [2010/05/14 15:18] bil
Line 2: Line 2:
  
 The following projects are presented in alphabetical order on the supervisor's last name: The following projects are presented in alphabetical order on the supervisor's last name:
 +
 +====== Simulation for Forest Fire Detection ======
 +
 +**Supervisor**: Rob Allison
 +
 +**Required Background**: General CSE408x prerequisites
 +
 +**Recommended Background**: CSE3431 or CSE4471 or equivalent
 +
 +__Description__
 +
 +Detection of forest fires is a challenging activity that requires considerable training. The objective of this project is to implement a virtual reality simulation to incorporate key aspects of this task and then to perform an evaluation with a small user study.
 +
 +
 +====== Study of self-motion perception in microgravity ======
 +
 +**Supervisor**: Rob Allison
 +
 +**Required Background**: General CSE408x prerequisites
 +
 +**Recommended Background**: CSE3431 or CSE4471 or equivalent
 +
 +__Description__
 +
 +This is a computer graphics project to present visual motion stimuli to an observer. The software will experimentally control scene content, collect user responses and control the camera trajectory to simulate the desired self-motion profile.
 +
 +
 +====== Stereoscopic cinema calculator ======
 +
 +**Supervisor**: Rob Allison
 +
 +**Required Background**: General CSE408x prerequisites
 +
 +**Recommended Background**: CSE3431 or CSE4471 or equivalent
 +
 +__Description__
 +
 +Directors of three-dimensional movies sometimes use 'stereo calculators' to compute the simulated depth of objects in the film show to the viewer in order to maximize the stereoscopic effects and maintain comfortable viewing. However current calculators have limited ability to visualize the results of the calculations. This project will combine stereo calculations with visualization software to assist the director in artistic and technical decisions. 
 +
  
 ====== Web-based digital signage ====== ====== Web-based digital signage ======
Line 62: Line 101:
 For more information on the laboratory: [[http://www.elderlab.yorku.ca]] For more information on the laboratory: [[http://www.elderlab.yorku.ca]]
    
- 
-====== Low-Cost Three-Dimensional Face Scanning System ====== 
- 
-**Supervisor**:  James Elder 
- 
-**Requirements**:  Interest in both hardware and software design at the systems level.  
- 
-__Description__ 
- 
-Low-cost three-dimensional face-scanning systems have a large range of potential applications in security and retail markets.  Our laboratory at York University has recently developed a prototype face-scanning system that has the potential for very low-cost mass production.  This project involves the development of a second-stage prototype that is one-step closer to commercialization. 
- 
-The project will involve systems design and development of a specialized real-time 3D face scanner.  A combination of hardware and software design will be required.  The student will work closely with graduate students and postdoctoral fellows at York University, as well as researchers at other institutions involved in the project.  The student will develop skills in both hardware and software design, as well as computer-vision techniques. 
- 
-For more information on the laboratory: [[http://www.elderlab.yorku.ca]] 
- 
-     
- 
- 
- 
- 
- 
  
  
Line 181: Line 199:
  
 Many graphics programs implement snapping to facilitate drawing. Snapping ensures that end-points of lines meet, that the endpoint of one line correctly "touches" another, that objects align side-to-side, etc. One problem of simple snapping techniques is that one cannot position objects arbitrarily close together - otherwise the snapping technique interferes. A novel snapping technique "Snap-and-Go" circumvents this problem by slowing the cursor over the line, instead of snapping it close to the line. The objective of this project is to implement several snapping techniques for two-dimensional drawing systems and then to perform an evaluation with a small user study. Many graphics programs implement snapping to facilitate drawing. Snapping ensures that end-points of lines meet, that the endpoint of one line correctly "touches" another, that objects align side-to-side, etc. One problem of simple snapping techniques is that one cannot position objects arbitrarily close together - otherwise the snapping technique interferes. A novel snapping technique "Snap-and-Go" circumvents this problem by slowing the cursor over the line, instead of snapping it close to the line. The objective of this project is to implement several snapping techniques for two-dimensional drawing systems and then to perform an evaluation with a small user study.
- 
- 
- 
-====== Simulation of a 6dof virtual reality tracker ====== 
- 
-**Supervisor**: Wolfgang Stuerzlinger 
- 
-**Required Background**:  General CSE4080 prerequisites 
- 
-**Recommended Background**: CSE3431 or equivalent 
- 
-__Description__ 
- 
-Previous work by the supervisor resulted in a novel and highly accurate Virtual Reality tracking system that matches or exceeds the specifications of all competing systems. However, this system works only in 5 or 6-sided immersive display environment. 
- 
-This project is the first step towards an adaptation of the technology for more general environments. In particular we target normal rooms and immersive displays with less than 5 screens. The technical work involves adapting the simulation software for the previous device to simulate a new design, and iteratively optimizing that design based on the results obtained. 
- 
-====== Programming Multi-Core GPUs with CUDA ====== 
- 
-**Supervisor**: Franck van Breugel 
- 
-**Required background**: General prerequisites 
- 
-**Recommended background**: N/A 
- 
-__Description__ 
- 
-CUDA stands for "compute unified device architecture."  It is an architecture to program multicore graphical processing units (GPUs for short).  In the past, these GPUs were only used for graphics. However, CUDA allows us to use these GPUs for other types of computation. Since today's GPUs have hundreds of cores, algorithms can be parallelized and, hence, run often much faster. 
- 
-The aim of this project is to get familiar with GPUs and to study how to program them. 
- 
-More details can be found at: [[http://www.cse.yorku.ca/~franck/projects/cuda.html]] 
-(this link is only accessible from machines within the domain yorku.ca.)  
- 
  
  
  
  
projects.txt · Last modified: 2010/08/24 15:46 by bil