projects
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====== Available projects ====== | ====== Available projects ====== | ||
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+ | The following projects are presented in alphabetical order on the supervisor' | ||
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+ | ====== Simulation for Forest Fire Detection ====== | ||
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+ | **Supervisor**: | ||
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+ | **Required Background**: | ||
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+ | **Recommended Background**: | ||
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+ | __Description__ | ||
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+ | Detection of forest fires is a challenging activity that requires considerable training. The objective of this project is to implement a virtual reality simulation to incorporate key aspects of this task and then to perform an evaluation with a small user study. | ||
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+ | ====== Study of self-motion perception in microgravity ====== | ||
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+ | **Supervisor**: | ||
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+ | **Required Background**: | ||
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+ | **Recommended Background**: | ||
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+ | __Description__ | ||
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+ | This is a computer graphics project to present visual motion stimuli to an observer. The software will experimentally control scene content, collect user responses and control the camera trajectory to simulate the desired self-motion profile. | ||
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+ | ====== Stereoscopic cinema calculator ====== | ||
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+ | **Supervisor**: | ||
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+ | **Required Background**: | ||
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+ | **Recommended Background**: | ||
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+ | __Description__ | ||
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+ | Directors of three-dimensional movies sometimes use ' | ||
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====== Three-Dimensional Context from Linear Perspective for Video Surveillance Systems ====== | ====== Three-Dimensional Context from Linear Perspective for Video Surveillance Systems ====== | ||
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- | ====== Low-Cost Three-Dimensional Face Scanning System ====== | ||
- | **Supervisor**: | ||
- | **Requirements**: | ||
- | __Description__ | ||
- | Low-cost three-dimensional face-scanning systems have a large range of potential applications in security | + | ====== Computer pointing devices |
- | The project will involve systems design and development of a specialized real-time 3D face scanner. | ||
- | For more information on the laboratory: [[http:// | + | **Supervisor**: Scott MacKenzie |
- | | + | **Required Background**: |
- | ====== Programming Multi-Core GPUs with CUDA ====== | + | **Recommended Background**: |
- | **Supervisor**: Franck van Breugel | + | Please click [[http:// |
- | **Required background**: | ||
- | **Recommended background**: | + | ====== One key text entry ====== |
- | __Description__ | ||
- | CUDA stands for " | + | **Supervisor**: |
- | The aim of this project is to get familiar with GPUs and to study how to program them. | + | **Required Background**: |
- | More details can be found at: [[http:// | + | **Recommended Background**: Interest in user interfaces and human-computer interaction (HCI). Understanding of experiment design. |
- | (this link is only accessible from machines within the domain yorku.ca.) | + | |
+ | Please click [[http:// | ||
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+ | ====== Selenium/ | ||
- | ====== Web-based digital signage ====== | ||
- | **Supervisor**: | + | **Supervisor**: |
- | **Required background**: | + | **Required background**: |
- | **Recommended background**: | + | **Recommended background**: |
__Description__ | __Description__ | ||
- | Digital signs are increasingly used in many modern buildings to direct people to appropriate rooms for meetings, services, etc. Unfortunately, | + | The Selenium IDE is an integrated development environment |
- | One way to do this is to utilize what administrative staff are really good at: dealing with calendars. By assigning calendars to individual rooms/organizations/events, and having the digital signage software interpret this calendar data to display the day's events, an easier-to-use signage system | + | Tests can be translated |
- | More specifically, | + | The goal of this project |
+ | ====== Automated Reasoning System for Quantified Propositional Logic ====== | ||
- | ====== Computer pointing devices and the speed-accuracy tradeoff ====== | + | **Supervisor**: |
+ | **Required background**: | ||
- | **Supervisor**: Scott MacKenzie | + | **Recommended background**: Passion for programming and experimentation; |
- | **Required Background**: | + | __Description__ |
- | **Recommended Background**: | + | Quantified Propositional Logics (QPL) plays an important role in a number of computer |
- | Please click [[http:// | + | The theorem prover |
+ | Background: Various variants of QPL have been formally formulated for the first time in the 1920s by a number of logicians and mathematicians. In modern computer science, QPL plays a significant role in theoretical computer science (proof complexity, satisfiability) as well as in verification and AI. | ||
- | ====== One key text entry ====== | ||
+ | ====== NABU Network Emulator ====== | ||
- | **Supervisor**: | ||
- | **Required Background**: General 4080 prerequisites, | + | **Supervisor**: Zbigniew Stachniak |
- | **Recommended Background**: Interest in user interfaces and human-computer interaction (HCI). Understanding of experiment design. | + | **Required background**: General prerequisites |
- | Please click [[http:// | + | **Recommended background**: Java (including 2D graphics); Some knowledge of PC hardware architecture; |
+ | __Description__ | ||
- | ====== Estimating Registration Error ====== | + | Have you ever considered writing your own emulator of an interesting system? |
+ | There has been a substantial activity in building software emulators of historically significant computers, game consoles, and, recently, smart communication devices. As a result, there is at least one emulator of almost every significant system. This activity contributes, | ||
+ | Background : The NABU Network was designed and implemented by a Canadian company NABU Manufacturing between 1981 and 1983. The underlying idea behind the network was to link home personal computers to cable television networks which would supply a continuous, high speed stream of computer programs and information (at the rate of 6.5 Mbits per second) to almost an unlimited number of users. Cable television was a uniquely ideal technology for NABU to deliver software and data to home computers because of its high bandwidth and networking capabilities. | ||
+ | After the official launch on Ottawa Cablevision in October of 1983, the NABU Network was introduced by Ottawa' | ||
- | **Supervisor**: | + | ====== CPS/1 Emulator ====== |
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+ | **Supervisor**: | ||
**Required background**: | **Required background**: | ||
- | **Recommended background**: | + | **Recommended background**: |
__Description__ | __Description__ | ||
- | A fundamental step in computer-assisted surgery is registration where the anatomy of the patient is matched to an image or model of the anatomy. For some types of orthopaedic procedures, registration is performed by digitizing the locations of points on the surface of a bone and matching the point locations to the surface of a model of the bone. Here, a surgeon uses a pointer that is tracked using an optical tracking | + | There has been a substantial activity |
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- | Virtual navigational information (such as where to drill or cut the bone) can be provided to the surgeon after the registration transformation has been established. Here, a surgeon is using a tracked surgical drill to drill a hole along a pre-operatively defined path. Notice that the surgeon looks at the virtual navigational information instead | + | |
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- | Computer-assisted surgical navigation depends on having an accurate registration. If the estimated registration | + | |
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- | Further details on the project can be found [[http:// | + | |
- | + | BACKGROUND: The CPS/1 computer was designed and built by a Canadian company Microsystems International Ltd between 1972 and 73. The computer was built around the first Canadian microprocessor--the MF7114--one of world' | |
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====== Robotic tangible user interface for large tabletops ====== | ====== Robotic tangible user interface for large tabletops ====== | ||
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- | ====== | + | ====== |
**Supervisor**: | **Supervisor**: | ||
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**Required Background**: | **Required Background**: | ||
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- | **Recommended Background**: | ||
__Description__ | __Description__ | ||
- | Many graphics programs implement snapping | + | The layout mechanisms for many GUI toolkits are hard to understand and often difficult to use. This project investigates new, easy-to-understand layout mechanisms and evaluates an implementation |
+ | ====== Predicting Visibility Obstructions for a 6DOF Tracker ====== | ||
- | ====== Simulation of a 6dof virtual reality tracker ====== | ||
**Supervisor**: | **Supervisor**: | ||
- | **Required Background**: | + | **Required Background**: |
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- | **Recommended Background**: | + | |
__Description__ | __Description__ | ||
- | Previous work by the supervisor | + | Previous work of the supervisor |
+ | Recent work has adapted the system to track successfully with as little as one large display wall and has also characterized the accuracy more comprehensively. | ||
+ | The next step is to generalize the system to work in normal rooms, which may have lamps, shelves, etc. Here, visibility obstructions play a significant role and predicting these obstructions can be used to increase the tracking accuracy. This project will simulate a new method for visibility obstruction prediction to detect how big an increase in accuracy can be expected. | ||
- | This project is the first step towards an adaptation of the technology for more general environments. In particular we target normal rooms and immersive displays with less than 5 screens. The technical work involves adapting the simulation software for the previous device to simulate a new design, and iteratively optimizing that design based on the results obtained. | ||
+ | ====== Extensions to a 3D Modeling System ====== | ||
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+ | **Supervisor**: | ||
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+ | **Required Background**: | ||
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+ | __Description__ | ||
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+ | [[http:// | ||
+ | Each of the following two items can be considered a separate project: | ||
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+ | * Integration of an existing implementation of a 3D sliding technique, which greatly facilitates 3D object movement. | ||
+ | * The ability to draw new " | ||
projects.1271876967.txt.gz · Last modified: 2010/04/21 19:09 by bil