This course evaluates the role of human perception in the design and use of computer systems. The fields of visual, tactile and auditory psychophysics and physiology are surveyed. Fundamental findings on how we perceive tone, pitch, force, light, colour, pattern, motion, texture, shape, and depth are examined in the context of how they can be used in real applications of computer-generated displays and advanced interfaces. The current state of the art will be discussed in terms of the capabilities and limitations of the operator. Selected topics of interest to the instructor and class will be covered in detail, and would include material such as the following:
Here's my tentative plan subject to the interests of the class and demands of time. For this year I plan to spend more time on stereoscopic 3D displays and applications than I have in the past.
Paper or project Due Apr 4
Introductory Slides intro (future slides will be in link above).
Enabling technology.
Presentation 1: Sutherland's ultimate display and hmd Natalie
Presntation 2: the CAVE Robert
Presentation 1: AR Image-guided needle insertion Yubo
Presentation 2: BCI interfaces see also this introduction for a bit easier go Brandon
Presentation 1: Visually significant edges Junwei
Presentation 2: Tone Mapping Ankit
Presentation 1: Projections in Virtual Environment Yulong
Presentation 2: Attention, Consciousness, and Data Display Sarah
Reading Week
Presentation 1: Stereoscopic 3D graphical user interfaces Vassil
Presentation 2: Zone of comfort Robert
Presentation 1: Just enough reality Abeer
Presentation 2: Fusion control Yulong
Presentation 1: Auditory Space Yubo
Presentation 2: Motion in Graphs Junwei
Presentation 1: Motion cueing Yubo Sarah, note moved from previous week
Presentation 2: Auditory rendering Vassil
Presentation 1: Haptic guidance Ankit
Presentation 2: Haptic discrimination Brandon
Presentation 1: Presence Abeer