Recommended text is Gutiérrez MA, Vexo, F, & Thalmann, D (2008) Stepping into Virtual Reality, Springer. The core readings will consist of research papers drawn from the recent literature.
Barfield & Caudell (Eds.) (2001) Fundamentals of Wearable Computers and Augmented Reality. Laurence Erlbaum.
Barfield, W., Furness, T. (Eds) (1997) Virtual Environments and Advanced Interface Design. Oxford Univ Press.
Carlile, S. (1996) Virtual Auditory Space: Generation and Applications (Neuroscience Intelligence Unit). Landes Bioscience
Carr, K., England, R. (Eds.) (1995) Simulated and Virtual Realities: Elements of Perception. Taylor & Francis.
Chen, C. (1999) Information Visualisation and Virtual Environments. Springer Verlag.
Healey, C. (1999) SIGGRAPH'99 course notes, course 6, Fundamental issues of visual perception for effective image generation
Cutting, J. E. (1997). How the eye measures reality and virtual reality. Behavior Research Methods, Instruments, & Computers, 29(1), 27-36.
Hendy, W.R., Wells, P.N. (1997) The Perception of Visual Information. Springer Verlag.
Mallot, H.A. (2000) Computational Vision: Information Processing in Perception and Visual Behavior.
MIT Press.
Palmer, S (1999) Vision Science.
MIT Press.
Qvortrup, L. (Ed.) (2001) Virtual Interaction : Interaction in Virtual Inhabited 3d Worlds. Springer Verlag.
Stanney, K. (Ed.) (2002) Handbook of Virtual Environments. Laurence Erlbaum.
Sutherland, I.E. (1965). The Ultimate Display. In Proceedings of the 1965 IFIP Congress 2: 506-508.
Ware, C. (2004) Information Visualization : Perception for Design, 2nd Edition. Morgan Kaufmann Publishers.
Wilson, J. (1999). Virtual environments: Applications and applied ergonomics. Applied Ergonomics, 30(1).
Salvendy, G. (2006) Handbook of Human Factors and Ergonomics, 3rd Edition, Wiley.
Burdea, G., Coiffet, P (2003) Virtual Reality Technology, 2nd Edition, Wiley-IEEE Press.
Singhal, S. and Zyda, M. (2008) Networked Games: Design and Implementation, Addison-Wesley.
Bowman, D, Kruijff, E., LaViola, J.J, Poupyrev, I. (2004) 3D User Interfaces: Theory and Practice, Addison-Wesley.
Slater, M., Chrysanthou, Y. , Steed, A. (2002) Computer Graphics And Virtual Environments - From Realism to Real-Time. Addison-Wesley.
Gregory, R. (1997) Eye and Brain, Princeton University Press.
Frisby, JP and Stone, JV (2010) Seeing, Second Edition, The Computational Approach to Biological Vision,
MIT Press
Howard, I (2002) Seeing in Depth, vol 1 Basic Mechanisms
Howard, I & Rogers B (2002) Seeing in Depth, vol 2 Depth Perception
Presence: Teleoperators and Virtual Environments
IEEE Virtual Reality , VRAIS , Transactions on Visualisation and Computer Graphics , Computer Graphics and Applications , Systems, Man and Cybernetics
ACM Transactions on Applied Perception, also SIGGRAPH , UIST , APGV, CHI , VRML , Interactive 3D graphics , CVE , DARE , * and Symposium on Virtual Reality Software and Technology conferences
Human Factors and Ergonomics Society, SPIE, SID proceedings
Virtual Reality (Springer-Verlag)
Vision Research, JOSA, JASA, Perception and Psychophysics, Nature Neuroscience, Perception ….