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- | ====== Resources ====== | + | ====== |
- | Use this page to list additional Resources that may be helpful to your students. | + | Recommended text is Gutiérrez MA, Vexo, F, & Thalmann, D (2008) Stepping into Virtual Reality, Springer. The core readings will consist |
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+ | Some Additional Readings: | ||
+ | * Barfield & Caudell (Eds.) (2001) Fundamentals of Wearable Computers and Augmented Reality. Laurence Erlbaum. | ||
+ | * Barfield, W., Furness, T. (Eds) (1997) Virtual Environments and Advanced Interface Design. Oxford Univ Press. | ||
+ | * Carlile, S. (1996) Virtual Auditory Space: Generation and Applications (Neuroscience | ||
+ | * Carr, K., England, R. (Eds.) (1995) Simulated and Virtual Realities: Elements of Perception. Taylor & Francis. | ||
+ | * Chen, C. (1999) Information Visualisation and Virtual Environments. | ||
+ | * Healey, C. (1999) SIGGRAPH' | ||
+ | * Cutting, J. E. (1997). How the eye measures reality and virtual reality. Behavior Research Methods, Instruments, | ||
+ | * Hendy, W.R., Wells, P.N. (1997) The Perception of Visual Information. Springer Verlag. | ||
+ | * Mallot, H.A. (2000) Computational Vision: Information Processing in Perception and Visual Behavior. MIT Press. | ||
+ | * Palmer, S (1999) Vision Science. MIT Press. | ||
+ | * Qvortrup, L. (Ed.) (2001) Virtual Interaction : Interaction in Virtual Inhabited 3d Worlds. Springer Verlag. | ||
+ | * Stanney, K. (Ed.) (2002) Handbook of Virtual Environments. Laurence Erlbaum. | ||
+ | * Sutherland, I.E. (1965). The Ultimate Display. In Proceedings of the 1965 IFIP Congress 2: 506-508. | ||
+ | * Ware, C. (2004) Information Visualization : Perception for Design, 2nd Edition. Morgan Kaufmann Publishers. | ||
+ | * Wilson, J. (1999). Virtual environments: | ||
+ | * Salvendy, G. (2006) Handbook of Human Factors and Ergonomics, 3rd Edition, Wiley. | ||
+ | * Burdea, G., Coiffet, P (2003) Virtual Reality Technology, 2nd Edition, Wiley-IEEE Press. | ||
+ | * Singhal, S. and Zyda, M. (2008) Networked Games: Design and Implementation, | ||
+ | * Bowman, D, Kruijff, E., LaViola, J.J, Poupyrev, I. (2004) 3D User Interfaces: Theory and Practice, Addison-Wesley. | ||
+ | * Slater, M., Chrysanthou, | ||
+ | * Gregory, R. (1997) Eye and Brain, Princeton University Press. | ||
+ | * Frisby, JP and Stone, JV (2010) Seeing, Second Edition, The Computational Approach to Biological Vision, MIT Press | ||
+ | * Howard, I (2002) Seeing in Depth, vol 1 Basic Mechanisms | ||
+ | * Howard, I & Rogers B (2002) Seeing in Depth, vol 2 Depth Perception | ||
+ | Some Relevant Journals and Proceedings: | ||
+ | * Presence: Teleoperators and Virtual Environments | ||
+ | * IEEE Virtual Reality , VRAIS , Transactions on Visualisation and Computer Graphics , Computer Graphics and Applications , Systems, Man and Cybernetics | ||
+ | * ACM Transactions on Applied Perception, also SIGGRAPH , UIST , APGV, CHI , VRML , Interactive 3D graphics , CVE , DARE , * and Symposium on Virtual Reality Software and Technology conferences | ||
+ | * Human Factors and Ergonomics Society, SPIE, SID proceedings | ||
+ | * Virtual Reality (Springer-Verlag) | ||
+ | * Vision Research, JOSA, JASA, Perception and Psychophysics, |
resources.1185908369.txt.gz · Last modified: 2013/12/31 21:36 (external edit)