course_outline
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course_outline [2015/03/25 22:51] – jonathan | course_outline [2015/06/24 17:53] (current) – jonathan | ||
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Software designers are experts at developing software products that are correct, robust, efficient and maintainable. Correctness is the ability of software products to perform according to specification. Robustness is the ability of a software system to react appropriately to abnormal conditions. Software is maintainable if it is well-designed according to the principles of abstraction, | Software designers are experts at developing software products that are correct, robust, efficient and maintainable. Correctness is the ability of software products to perform according to specification. Robustness is the ability of a software system to react appropriately to abnormal conditions. Software is maintainable if it is well-designed according to the principles of abstraction, | ||
- | 1. Describe software specifications via Design by Contract, including the use of preconditions, | + | 1. **Specification**: |
- | 2. Implement specifications with designs that are correct, efficient and maintainable. | + | 2. **Construction**: |
- | 2. Develop systematic approaches to organizing, writing, testing and debugging software. | + | 3. **Testing**: |
- | 3. Develop insight into the process of moving from an ambiguous problem statement to a well-designed solution | + | 4. **Analysis**: |
- | 4. Design software using appropriate abstractions, | + | 5. **Architecture**: |
- | 5. Develop facility in the use of an IDE for editing, organizing, writing, debugging, testing and documenting code including the use of BON/UML diagrams for documenting designs. Also the ability to deploy the software in an executable form. | + | 6. **Tools**: |
- | 6. Develop the ability to write precise and concise software documentation that also describes the design decisions and why they were made. | + | 7. **Documentation**: |
+ | ===Commentary=== | ||
+ | A design for a software product is the combination of its specification (to verify its safety and correctness) and a suitable architecture (for maintainability). A design that is not correct cannot be a good design. A design that does not have a suitable modular architecture is not a good design. | ||
+ | |||
+ | ===Eiffel== | ||
+ | Why do we use the Eiffel method in this course? The worldview underlying the Eiffel method is to treat the whole process of software development as a continuum; unifying the concepts behind activities such as requirements, | ||
==== Topics ==== | ==== Topics ==== | ||
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**Readings: | **Readings: | ||
- | * Design by Contract (Dbc) | ||
- | * Hoare Logic | ||
- | * Class correctness proof obligations | ||
*Suggested Reading: OOSC2 Chapter 1 and Chapter 3. See [[http:// | *Suggested Reading: OOSC2 Chapter 1 and Chapter 3. See [[http:// | ||
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=== Slides 05 === | === Slides 05 === | ||
+ | * Design by Contract (Dbc) | ||
+ | * Hoare Logic | ||
+ | * Class correctness proof obligations | ||
+ | |||
+ | === Slides 06 === | ||
+ | |||
+ | OOSC2 chapters 14, 15, 16 and 17 | ||
+ | * Inheritance, | ||
+ | |||
+ | === Slides 07 === | ||
+ | OOSC2 and chapter 20 | ||
+ | *Multi-panael Design Pattern | ||
+ | |||
+ | === Slides 08 === | ||
+ | |||
+ | *Eiffel Testing Framework (ETF) and acceptance tests | ||
+ | * ETF includes singleton, command, publish-subscribe and MVC design patterns | ||
+ | |||
+ | === Slides 09 === | ||
+ | |||
+ | Tuples and functional programming (lambda calculus and agents) | ||
+ | |||
+ | === Slides 10 === | ||
+ | * Strategy design pattern | ||
+ | |||
+ | === Slides 11 === | ||
+ | |||
+ | * Observer Design Pattern | ||
+ | * Event Based Programming and Publish-subscribe (EVENT_TYPE abstraction using agents) | ||
+ | |||
+ | === SDD -- Software Design Document === | ||
+ | |||
+ | SDD -- Software Design Document | ||
+ | *See [[https:// | ||
+ | * Koopman and Toyota Unintended acceleration (see video and slides [[https:// | ||
+ | |||
+ | === Slides 12 === | ||
+ | |||
+ | Design Pattern: Decorator and Open-Closed Design Principle. Static Class Digram and Dynamic Sequence Diagram. See Code sample. | ||
+ | |||
+ | === Slides 13 === | ||
+ | |||
+ | Design Pattern: Composite. See code sample. UML inheritance (generalization) and client-supplier (associations, | ||
+ | |||
+ | |||
+ | === Slides 14 === | ||
+ | |||
+ | Design Pattern: Visitor. See code sample. Static and Dynamic sequence diagram. | ||
+ | |||
+ | === Slides 15 === | ||
+ | Design by Contract and Exceptions. An exception is a violation of the contracts not a normal sequencing mechanism. The problem with using exceptions in place of preconditions in Java, C# etc. (a) An exception is the negation of the precondition, | ||
+ | |||
+ | === Slides 16 === | ||
+ | Correctness: | ||
+ | |||
+ | [[https:// | ||
+ | lampsort/ | ||
+ | |||
+ | The Eiffel method treats the whole | ||
+ | process of software development as a continuum; unifying | ||
+ | the concepts behind activities such as requirements, | ||
+ | specification, | ||
+ | maintenance and evolution; and working to resolve the | ||
+ | remaining differences, | ||
+ | |||
+ | Formal specification languages look remarkably like | ||
+ | programming languages; to be usable for significant | ||
+ | applications they must meet the same challenges: defining a | ||
+ | coherent type system, supporting abstraction, | ||
+ | good syntax (clear to human readers and parsable by tools), | ||
+ | specifying the semantics, offering modular structures, | ||
+ | allowing evolution while ensuring compatibility. | ||
+ | The same kinds of ideas, such as an objectoriented | ||
+ | structure, help on both sides. Eiffel as a | ||
+ | language is the notation that attempts to support | ||
+ | this seamless, continuous process, providing tools | ||
+ | to express both **abstract specifications** and **detailed | ||
+ | implementations**. |
course_outline.1427323892.txt.gz · Last modified: 2015/03/25 22:51 by jonathan