projects:g4:start
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projects:g4:start [2014/11/04 03:29] – Spelling correction cse13228 | projects:g4:start [2015/03/27 01:06] (current) – Updated Youtube Video Link cse13228 | ||
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- | **Project Title:** //Untraceable/ | + | ===== Untraceable ===== |
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+ | {{: | ||
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+ | See our Youtube promo video at: [[https://www.youtube.com/watch? | ||
**Members: | **Members: | ||
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==== Setting ==== | ==== Setting ==== | ||
- | The year is 2024, and data rules the world. Our story takes place in a large Canadian | + | {{: |
- | However, there are others that have more reason to fear for their privacy. A small percentage of humans are born with psychic abilities, usually manifesting around puberty. The vast majority are capable only of minor acts of clairvoyance and telepathy, though some have more dangerous | + | A view of the city the game takes place in. |
+ | |||
+ | The year is 2024, and data rules the world. Our story takes place in a large Canadian city identical to, but not explicitly, Toronto. In light of revelations about NSA PRISM, world governments have been increasingly spying on their own citizens to “close the surveillance gap” with the United States, and Canada is no exception. While there was outrage at first, the years have led people to grow accustomed to the loss of freedom, Most people tell themselves that so long as there aren't secret police on every corner and people disappearing in night, everything must be okay. For them, life continues as it always has. | ||
+ | |||
+ | However, there are others that have more reason to fear for their privacy. A small percentage of humans are born with psychic abilities, usually manifesting around puberty. The vast majority are capable only of minor acts of clairvoyance and telepathy, though some have more dangerous | ||
It is for this reason our protagonist finds themselves being unceremoniously shoved into the back of an unmarked van on the way home from school. | It is for this reason our protagonist finds themselves being unceremoniously shoved into the back of an unmarked van on the way home from school. | ||
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==== Story Arc ==== | ==== Story Arc ==== | ||
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+ | {{: | ||
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+ | A view of the facility the protagonist is forced to live. | ||
== Opening: == | == Opening: == | ||
- | The protagonist awakens at the Initiative facility. Kernighan greets the protagonist coldly, explains the situation, and introfuces | + | The protagonist awakens at the Initiative facility. Kernighan greets the protagonist coldly, explains the situation, and introduces |
== Act 1: == | == Act 1: == | ||
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== Act 2: == | == Act 2: == | ||
- | Following One-One' | + | Following One-One' |
== Act 3: == | == Act 3: == | ||
- | The protagonist learns how to fetch data directly from people' | + | The protagonist learns how to fetch data directly from people' |
Once the coast is clear they make their escape, only to be stopped by Kernighan at the front gates. Desperate, the protagonist interfaces with Kernighan' | Once the coast is clear they make their escape, only to be stopped by Kernighan at the front gates. Desperate, the protagonist interfaces with Kernighan' | ||
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== Epilogue: == | == Epilogue: == | ||
- | On the protagonist' | + | On the protagonist' |
Once they reach a safe distance, One-One informs the protagonist that it would be too dangerous for them to return home, and that it would be safer to stay together and rejoin the underground psychic community. Despite this being against the protagonist' | Once they reach a safe distance, One-One informs the protagonist that it would be too dangerous for them to return home, and that it would be safer to stay together and rejoin the underground psychic community. Despite this being against the protagonist' | ||
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---- | ---- | ||
- | ===== Level Designs ===== | + | ===== Initial |
== Features/ | == Features/ | ||
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- if statements | - if statements | ||
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- | - AND | ||
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- | - OR | ||
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- | - NOT (AND OR NOT are implied through logic) | ||
- Pack data | - Pack data | ||
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- Unpack data | - Unpack data | ||
- | - comments | + | - spawn for data |
- | + | ||
- | - subroutines | + | |
== Examples of What's in a Data Packet: == | == Examples of What's in a Data Packet: == | ||
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===== Level Descriptions ===== | ===== Level Descriptions ===== | ||
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+ | {{: | ||
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+ | Example of level four being executed. | ||
** Opening/ | ** Opening/ | ||
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Having escaped the facility the two decide that the best plan is to stick together until the time that they can safely be reunited with their families and friends. | Having escaped the facility the two decide that the best plan is to stick together until the time that they can safely be reunited with their families and friends. | ||
+ | ---- | ||
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+ | ===== UI Images ===== | ||
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+ | {{: | ||
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+ | A screenshot of the narrative UI. | ||
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+ | {{: | ||
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+ | Screenshot of live gameplay with possible UI. | ||
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+ | ---- | ||
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+ | ===== Soundtracks ===== | ||
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+ | Looping soundtracks for the game have been designed to run in the background of the game. Unfortunately wiki pages don't let us upload the files directly for playback. They can however be downloaded here: | ||
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+ | {{: | ||
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+ | ---- | ||
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+ | ===== Narrative UI ===== | ||
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+ | {{: | ||
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+ | {{: | ||
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+ | Screen shots from the final version of the narrative of the game. | ||
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+ | {{: | ||
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+ | A movie of the narrative being played by a user before game integration. | ||
+ |
projects/g4/start.1415071792.txt.gz · Last modified: 2014/11/04 03:29 by cse13228