projects:g5:start
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| - | ====== Transforming | + | ===== Evolving |
| - | {{: | + | |
| - | ==== Creative Team ==== | + | {{: |
| - | {{: | + | |
| - | **Prof. Mark-David Hosale**, Course Director | + | by **Lex Moakler** ([[http:// |
| - | **Prof. Ebrahim Ghafar-Zadeh**, | ||
| - | ==== Description of the Project | + | ==== Introduction |
| - | I am proposing | + | How do we relate |
| - | The installation will be designed for a gallery context, so that participants will be implicitly encouraged | + | //Evolving Mirrors// invites you to look at yourself, as seen through en evolving ecosystem |
| - | The proposed project will incorporate software designed using Max/MSP/Jitter/Gen to create the // | + | ==== Background ==== |
| + | Genetic algorithms are used by //Artificial Life// (A-Life) researchers | ||
| - | The proposed art installation uses A-Life | + | A-Life algorithms |
| - | ==== References ==== | + | === Figure 1 - System Overview |
| - | - David Rokeby. 1996. Transforming Mirrors: Subjectivity and Control in Interactive Media. In Critical Issues in Interactive Media, Simon Penny (Ed.) SUNY Press. | + | The artwork exists as a network |
| - | - Marshall McLuhan. 1964. Understanding Media: | + | |
| - | - Alper Yilmaz, Omar Javed, and Mubarak Shah. 2006. Object Tracking: A Survey. ACM Comput. Surv. 38, 4, Article 13 (Dec. 2006), 45 pages. | + | {{: |
| - | - Philip Galantar. 2010. The Problem with Evolutionary Art Is … In Application | + | |
| + | ==== Prototypes ==== | ||
| + | Figure 1 - Sketch of the project hanging from a gallery ceiling. The nearby silhouette | ||
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| + | {{: | ||
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