projects:g9:start
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projects:g9:start [2015/02/01 23:55] – cse13141 | projects:g9:start [2015/02/02 01:18] – cse13141 | ||
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One handed weapons generally have slightly faster attack speed, and allow an off-hand shield that can greatly improve defensive abilities. | One handed weapons generally have slightly faster attack speed, and allow an off-hand shield that can greatly improve defensive abilities. | ||
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Two handed weapons generally offer greater damage and range, which may allow more offensive characters. | Two handed weapons generally offer greater damage and range, which may allow more offensive characters. | ||
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**Ranged** | **Ranged** | ||
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Bows are the lightest ranged weapon, and can be loaded while moving. This allows very agile characters that use mobility to stay out of harm. | Bows are the lightest ranged weapon, and can be loaded while moving. This allows very agile characters that use mobility to stay out of harm. | ||
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Crossbows are medium power ranged weapons, and require relatively low skills to wield. They are generally slow to reload, but are more powerful than bows with very good accuracy, and cheaper to craft. Crossbows may not be implemented in the first versions of the game. | Crossbows are medium power ranged weapons, and require relatively low skills to wield. They are generally slow to reload, but are more powerful than bows with very good accuracy, and cheaper to craft. Crossbows may not be implemented in the first versions of the game. | ||
Firearms are the heaviest ranged weapons that are expensive to craft and take a very long time to reload, but deal the most damage. | Firearms are the heaviest ranged weapons that are expensive to craft and take a very long time to reload, but deal the most damage. | ||
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**Magic** | **Magic** | ||
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Their exact effectiveness and uniqueness are dependent on the exact spell used. All magic attack cause elemental damage which cannot be mitigated by standard armour. | Their exact effectiveness and uniqueness are dependent on the exact spell used. All magic attack cause elemental damage which cannot be mitigated by standard armour. | ||
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===Armour=== | ===Armour=== | ||
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Heavy armour are made out of metal. These provide a huge amount of armour value that can mitigate physical attacks such as those made by swords and bows. However, their weight will greatly limit the stamina of the user, meaning they will have to rely on their armour to protect them against attacks, as it will be difficult for them to dodge any. | Heavy armour are made out of metal. These provide a huge amount of armour value that can mitigate physical attacks such as those made by swords and bows. However, their weight will greatly limit the stamina of the user, meaning they will have to rely on their armour to protect them against attacks, as it will be difficult for them to dodge any. | ||
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**Light** | **Light** | ||
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Shields can be used to block physical attacks when they are raised. As long as the armour value of the shield is greater or equal to the physical damage dealt, the physical damage will be completely avoided. In the case where the physical damage is greater than the shield' | Shields can be used to block physical attacks when they are raised. As long as the armour value of the shield is greater or equal to the physical damage dealt, the physical damage will be completely avoided. In the case where the physical damage is greater than the shield' | ||
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**Parrying** | **Parrying** | ||
Most weapons can be used to parry other melee attacks when no shield is equipped. Parrying an attack must be performed exactly when the attack is about to land, and if successfully parried, the damage will be completely mitigated. | Most weapons can be used to parry other melee attacks when no shield is equipped. Parrying an attack must be performed exactly when the attack is about to land, and if successfully parried, the damage will be completely mitigated. | ||
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**Stamina** | **Stamina** | ||
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//TODO// | //TODO// | ||
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====Dungeons==== | ====Dungeons==== | ||
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players. | players. | ||
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=====Technical===== | =====Technical===== | ||
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//TODO screenshots// | //TODO screenshots// | ||
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====AI==== | ====AI==== | ||
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=====Art===== | =====Art===== | ||
//TODO// | //TODO// | ||
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=====Timeline===== | =====Timeline===== | ||
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=====Screenshots===== | =====Screenshots===== | ||
- | ====Early Screenshots==== | + | ====Pre-Alpha |
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- | ===Smelting metal=== | + | |
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- | ===Mining ore=== | + | {{: |
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projects/g9/start.txt · Last modified: 2015/04/10 18:27 by cse13141