projects:g9:start
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projects:g9:start [2015/02/01 23:55] – cse13141 | projects:g9:start [2015/04/10 18:23] – cse13141 | ||
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- | (TENTATIVE LOGO) | ||
Dungeon of Naleenis (DoN) is a 3D Action Role-Playing Game (ARPG) that combines elements from | Dungeon of Naleenis (DoN) is a 3D Action Role-Playing Game (ARPG) that combines elements from | ||
several similar game genres, which aims to create a unique and fun experience. The majority of the game | several similar game genres, which aims to create a unique and fun experience. The majority of the game | ||
is in a dungeon crawler scenario, where the player must navigate through procedurally generated levels. | is in a dungeon crawler scenario, where the player must navigate through procedurally generated levels. | ||
- | Cooperative play will be encouraged as players will be able to play in groups of up to 4 players, where their | + | Cooperative play will be encouraged as players will be able to play in groups of up to 6 players, where their |
teamwork will be an important factor to their success. | teamwork will be an important factor to their success. | ||
**Prof. Ebrahim Ghafar-Zadeh & Prof. Mark-David Hosale**, Course Directors | **Prof. Ebrahim Ghafar-Zadeh & Prof. Mark-David Hosale**, Course Directors | ||
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+ | TEMP: https:// | ||
=====Developer===== | =====Developer===== | ||
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- | =====Narrative===== | ||
- | //TODO// | ||
=====Design and Mechanics===== | =====Design and Mechanics===== | ||
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One handed weapons generally have slightly faster attack speed, and allow an off-hand shield that can greatly improve defensive abilities. | One handed weapons generally have slightly faster attack speed, and allow an off-hand shield that can greatly improve defensive abilities. | ||
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Two handed weapons generally offer greater damage and range, which may allow more offensive characters. | Two handed weapons generally offer greater damage and range, which may allow more offensive characters. | ||
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**Ranged** | **Ranged** | ||
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Bows are the lightest ranged weapon, and can be loaded while moving. This allows very agile characters that use mobility to stay out of harm. | Bows are the lightest ranged weapon, and can be loaded while moving. This allows very agile characters that use mobility to stay out of harm. | ||
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Crossbows are medium power ranged weapons, and require relatively low skills to wield. They are generally slow to reload, but are more powerful than bows with very good accuracy, and cheaper to craft. Crossbows may not be implemented in the first versions of the game. | Crossbows are medium power ranged weapons, and require relatively low skills to wield. They are generally slow to reload, but are more powerful than bows with very good accuracy, and cheaper to craft. Crossbows may not be implemented in the first versions of the game. | ||
Firearms are the heaviest ranged weapons that are expensive to craft and take a very long time to reload, but deal the most damage. | Firearms are the heaviest ranged weapons that are expensive to craft and take a very long time to reload, but deal the most damage. | ||
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**Magic** | **Magic** | ||
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Their exact effectiveness and uniqueness are dependent on the exact spell used. All magic attack cause elemental damage which cannot be mitigated by standard armour. | Their exact effectiveness and uniqueness are dependent on the exact spell used. All magic attack cause elemental damage which cannot be mitigated by standard armour. | ||
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===Armour=== | ===Armour=== | ||
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Heavy armour are made out of metal. These provide a huge amount of armour value that can mitigate physical attacks such as those made by swords and bows. However, their weight will greatly limit the stamina of the user, meaning they will have to rely on their armour to protect them against attacks, as it will be difficult for them to dodge any. | Heavy armour are made out of metal. These provide a huge amount of armour value that can mitigate physical attacks such as those made by swords and bows. However, their weight will greatly limit the stamina of the user, meaning they will have to rely on their armour to protect them against attacks, as it will be difficult for them to dodge any. | ||
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**Light** | **Light** | ||
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Shields can be used to block physical attacks when they are raised. As long as the armour value of the shield is greater or equal to the physical damage dealt, the physical damage will be completely avoided. In the case where the physical damage is greater than the shield' | Shields can be used to block physical attacks when they are raised. As long as the armour value of the shield is greater or equal to the physical damage dealt, the physical damage will be completely avoided. In the case where the physical damage is greater than the shield' | ||
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**Parrying** | **Parrying** | ||
Most weapons can be used to parry other melee attacks when no shield is equipped. Parrying an attack must be performed exactly when the attack is about to land, and if successfully parried, the damage will be completely mitigated. | Most weapons can be used to parry other melee attacks when no shield is equipped. Parrying an attack must be performed exactly when the attack is about to land, and if successfully parried, the damage will be completely mitigated. | ||
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**Stamina** | **Stamina** | ||
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====Skills==== | ====Skills==== | ||
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====Dungeons==== | ====Dungeons==== | ||
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players. | players. | ||
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=====Technical===== | =====Technical===== | ||
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There are a two main disadvantages of this simplistic algorithm: there will never be loops in the paths, and the main path will always generate away from the starting point. I believe these two shortcomings are not critical, and is worth avoiding the amount of work that would be required to implement a more advanced algorithm. | There are a two main disadvantages of this simplistic algorithm: there will never be loops in the paths, and the main path will always generate away from the starting point. I believe these two shortcomings are not critical, and is worth avoiding the amount of work that would be required to implement a more advanced algorithm. | ||
- | //TODO screenshots// | + | {{: |
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- | ====AI==== | + | |
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- | =====Art===== | + | |
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=====Timeline===== | =====Timeline===== | ||
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=====Screenshots===== | =====Screenshots===== | ||
- | ====Early Screenshots==== | + | ====Pre-Alpha |
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- | ===Boss Monster=== | + | |
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- | ===Magic attack=== | + | |
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- | ===Smelting metal=== | + | |
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- | ===Mining ore=== | + | {{: |
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projects/g9/start.txt · Last modified: 2015/04/10 18:27 by cse13141