projects:g9:start
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projects:g9:start [2015/02/01 23:56] – cse13141 | projects:g9:start [2015/02/02 01:12] – cse13141 | ||
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One handed weapons generally have slightly faster attack speed, and allow an off-hand shield that can greatly improve defensive abilities. | One handed weapons generally have slightly faster attack speed, and allow an off-hand shield that can greatly improve defensive abilities. | ||
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Two handed weapons generally offer greater damage and range, which may allow more offensive characters. | Two handed weapons generally offer greater damage and range, which may allow more offensive characters. | ||
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**Ranged** | **Ranged** | ||
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Bows are the lightest ranged weapon, and can be loaded while moving. This allows very agile characters that use mobility to stay out of harm. | Bows are the lightest ranged weapon, and can be loaded while moving. This allows very agile characters that use mobility to stay out of harm. | ||
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Crossbows are medium power ranged weapons, and require relatively low skills to wield. They are generally slow to reload, but are more powerful than bows with very good accuracy, and cheaper to craft. Crossbows may not be implemented in the first versions of the game. | Crossbows are medium power ranged weapons, and require relatively low skills to wield. They are generally slow to reload, but are more powerful than bows with very good accuracy, and cheaper to craft. Crossbows may not be implemented in the first versions of the game. | ||
Firearms are the heaviest ranged weapons that are expensive to craft and take a very long time to reload, but deal the most damage. | Firearms are the heaviest ranged weapons that are expensive to craft and take a very long time to reload, but deal the most damage. | ||
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**Magic** | **Magic** |
projects/g9/start.txt · Last modified: 2015/04/10 18:27 by cse13141