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projects:g9:start [2015/01/19 18:34] cse13141projects:g9:start [2015/04/10 18:27] (current) cse13141
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 {{:projects:g9:banner.png?500x213}} {{:projects:g9:banner.png?500x213}}
- 
-(TENTATIVE LOGO) 
  
 Dungeon of Naleenis (DoN) is a 3D Action Role-Playing Game (ARPG) that combines elements from Dungeon of Naleenis (DoN) is a 3D Action Role-Playing Game (ARPG) that combines elements from
 several similar game genres, which aims to create a unique and fun experience. The majority of the game several similar game genres, which aims to create a unique and fun experience. The majority of the game
 is in a dungeon crawler scenario, where the player must navigate through procedurally generated levels. is in a dungeon crawler scenario, where the player must navigate through procedurally generated levels.
-Cooperative play will be encouraged as players will be able to play in groups of up to players, where their+Cooperative play will be encouraged as players will be able to play in groups of up to players, where their
 teamwork will be an important factor to their success. teamwork will be an important factor to their success.
  
 **Prof. Ebrahim Ghafar-Zadeh & Prof. Mark-David Hosale**, Course Directors  **Prof. Ebrahim Ghafar-Zadeh & Prof. Mark-David Hosale**, Course Directors 
 +
 +https://www.youtube.com/watch?v=ez3eJVIssMY
  
 =====Developer===== =====Developer=====
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- 
-=====Narrative===== 
-//TODO// 
  
 =====Design and Mechanics===== =====Design and Mechanics=====
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 highly specialized characters that excel in multiplayer. highly specialized characters that excel in multiplayer.
  
-{{:projects:g9:combat.png|}} +{{:projects:g9:player dueling.png?500|}}
-{{:projects:g9:spell.png|}}+
  
 This freedom allows players to create hybrid characters that are not commonly found in most fantasy games. For example, a typical staff-wielding wizard can instead use a sword for self-defence in melee, or even use a magically enchanted firearm with abilities that cannot be created by a conventional smith. This freedom allows players to create hybrid characters that are not commonly found in most fantasy games. For example, a typical staff-wielding wizard can instead use a sword for self-defence in melee, or even use a magically enchanted firearm with abilities that cannot be created by a conventional smith.
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 **Melee** **Melee**
 +
 Melee weapons are split into one-handed and two-handed weapons.  Melee weapons are split into one-handed and two-handed weapons. 
  
 One handed weapons generally have slightly faster attack speed, and allow an off-hand shield that can greatly improve defensive abilities. One handed weapons generally have slightly faster attack speed, and allow an off-hand shield that can greatly improve defensive abilities.
 +
 +{{:projects:g9:player sword.png?200|}}
  
 Two handed weapons generally offer greater damage and range, which may allow more offensive characters. Two handed weapons generally offer greater damage and range, which may allow more offensive characters.
 +
 +{{:projects:g9:player 2h sword.png?200|}}
  
 **Ranged** **Ranged**
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 Bows are the lightest ranged weapon, and can be loaded while moving. This allows very agile characters that use mobility to stay out of harm. Bows are the lightest ranged weapon, and can be loaded while moving. This allows very agile characters that use mobility to stay out of harm.
 +
 +{{:projects:g9:player bow.png?200|}}
  
 Crossbows are medium power ranged weapons, and require relatively low skills to wield. They are generally slow to reload, but are more powerful than bows with very good accuracy, and cheaper to craft. Crossbows may not be implemented in the first versions of the game. Crossbows are medium power ranged weapons, and require relatively low skills to wield. They are generally slow to reload, but are more powerful than bows with very good accuracy, and cheaper to craft. Crossbows may not be implemented in the first versions of the game.
  
 Firearms are the heaviest ranged weapons that are expensive to craft and take a very long time to reload, but deal the most damage. Firearms are the heaviest ranged weapons that are expensive to craft and take a very long time to reload, but deal the most damage.
 +
 +
 +{{:projects:g9:player arquebus.png?200|}}
  
 **Magic** **Magic**
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 Magic attacks are split into three element types: Fire, Lightning, and Ice. Magic attacks are split into three element types: Fire, Lightning, and Ice.
  
-TODO+Their exact effectiveness and uniqueness are dependent on the exact spell used. All magic attack cause elemental damage which cannot be mitigated by standard armour. 
 + 
 +{{:projects:g9:player firebal.png?200|}} 
 + 
 +===Armour=== 
 + 
 +Mirroring the attack types, there are also three armour types: Heavy, Light, and Magic. 
 + 
 +**Heavy** 
 + 
 +Heavy armour are made out of metal. These provide a huge amount of armour value that can mitigate physical attacks such as those made by swords and bows. However, their weight will greatly limit the stamina of the user, meaning they will have to rely on their armour to protect them against attacks, as it will be difficult for them to dodge any. 
 + 
 + 
 +{{:projects:g9:player armour.png?200|}} 
 + 
 +**Light** 
 + 
 +Light armour are made out of wool. These provide some armour value, but are very light in weight, giving the user both a good chance of dodging attacks, as well as some protection against blows that do land on them. 
 + 
 +**Magic** 
 + 
 +Magic armour are made out of cotton. These are neither very light nor have much armour value. They are instead used by magic users that can provide them bonuses to magic damage and defense.  
 + 
 +===Mechanics=== 
 + 
 +**Armour value** 
 + 
 +Armour value allow characters to mitigate incoming physical damage. A character with high armour value will take much fewer points of damage than one without. 
 + 
 +**Piercing** 
 + 
 +Spiky and blunt weapons have Piercing value which can mitigate defender's armour value. When a character attacks, the defender's armour value is subtracted by the attacker's piercing value. For example, when attacking a target with 30 armour, a weapon with 10 physical damage and 30 piercing will deal more damage than a weapon with 15 physical damage and 0 piercing.  
 + 
 +**Blocking** 
 + 
 +Shields can be used to block physical attacks when they are raised. As long as the armour value of the shield is greater or equal to the physical damage dealt, the physical damage will be completely avoided. In the case where the physical damage is greater than the shield's armour value, the defender will fail to block, but the shield will provide 5x (exact multiplier not finalized) armour value during the hit. 
 + 
 +{{:projects:g9:player blocking.png?200|}} 
 + 
 +**Parrying** 
 + 
 +Most weapons can be used to parry other melee attacks when no shield is equipped. Parrying an attack must be performed exactly when the attack is about to land, and if successfully parried, the damage will be completely mitigated. 
 + 
 +{{:projects:g9:player parry.png?200|}} 
 + 
 +**Stamina** 
 + 
 +Stamina is used to perform most physical actions such as sprinting or melee skills. A character with a large weight from their armour will very quickly deplete their stamina, making it less likely for them to continuously dodge attacks. 
 + 
 +**Weight** 
 + 
 +Other than stamina, the off-hand slot's (usually a shield) weight affects the attack speed of the main hand weapon. This makes heavy shields much more defensive, as the user's attack speed will be greatly reduced by wearing one. On the contrary, a light shield with little defence will allow the character to attack faster compared to a heavy shield.
  
 ====Skills==== ====Skills====
-//TODO// 
  
-{{:projects:g9:mining.png|}} + 
-{{:projects:g9:trees.png|}}+{{:projects:g9:player mining.png?300|}} 
 +{{:projects:g9:player cutting.png?300|}} 
 +{{:projects:g9:player fishing.png?300|}} 
 +{{:projects:g9:furnace.png?300|}}
  
 ====Dungeons==== ====Dungeons====
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 players. players.
  
-{{:projects:g9:game_loop.png|}}+{{:projects:g9:generation 1.png?300|}} 
 +{{:projects:g9:generation 2.png?300|}}
  
 =====Technical===== =====Technical=====
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 There are a two main disadvantages of this simplistic algorithm: there will never be loops in the paths, and the main path will always generate away from the starting point. I believe these two shortcomings are not critical, and is worth avoiding the amount of work that would be required to implement a more advanced algorithm. There are a two main disadvantages of this simplistic algorithm: there will never be loops in the paths, and the main path will always generate away from the starting point. I believe these two shortcomings are not critical, and is worth avoiding the amount of work that would be required to implement a more advanced algorithm.
  
-//TODO screenshots// +{{:projects:g9:skeleton sergeant.png?200|}} 
- +{{:projects:g9:skeleton knight of naleenis.png?200|}} 
- +{{:projects:g9:golem boss.png?200|}}
-====AI==== +
-//TODO// +
- +
-=====Art===== +
-//TODO//+
  
 =====Timeline===== =====Timeline=====
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 ====Winter Term==== ====Winter Term====
 ===Week 1:===   ===Week 1:===  
-* Shop +  * Shop 
-* Improved combat: blocking, parrying, stamina+  * Improved combat: blocking, parrying, stamina
  
 ===Week 2:===   ===Week 2:===  
-* Other resource types +  * Other resource types 
-* Additional chunks (level generation)+  * Additional chunks (level generation)
 ===Week 3:===   ===Week 3:===  
-* Additional monsters +  * Additional monsters 
-* Additional equipment +  * Additional equipment 
-* Tiered equipment and items+  * Tiered equipment and items
 ===Week 4:===   ===Week 4:===  
-* Skills (catch up)+  * Skills (catch up)
 ===Week 5:=== ===Week 5:===
-* Catch up+  * Catch up
 ===Week 6:===     ===Week 6:===    
-* Multiplayer and basic menu+  * Multiplayer and basic menu
  
 =====Screenshots===== =====Screenshots=====
  
-====Early Screenshots==== +====Pre-Alpha Screenshots====
- +
-===Boss Monster=== +
-{{:projects:g9:screen_1920x1080_2014-11-16_17-29-12.png?500}} +
- +
-===Magic attack=== +
-{{:projects:g9:screen_1920x1080_2014-11-16_17-39-50.png?500}} +
- +
-===Smelting metal=== +
-{{:projects:g9:screen_1920x1080_2014-11-16_17-48-06.png?500}}+
  
-===Mining ore=== +{{:projects:g9:screen 1.png?500}} 
-{{:projects:g9:screen_1920x1080_2014-11-16_18-23-55.png?500}}+{{:projects:g9:screen 2.png?500}} 
 +{{:projects:g9:screen 3.png?500}} 
 +{{:projects:g9:screen 4.png?500}} 
 +{{:projects:g9:screen 5.png?500}}
projects/g9/start.1421692486.txt.gz · Last modified: 2015/01/19 18:34 by cse13141