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projects [2012/08/26 23:48] jonathanprojects [2013/01/18 18:30] bil
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-====== Currently offered Projects, Fall 2012 (updated August 222012)  ======+====== Currently offered Projects, Winter 2013 (updated January 92013)  ======
 (Listed in order received.) (Listed in order received.)
 +
 +====== 3D Drawing System with Leap Motion finger tracker ======
 +
 +**Supervisor**: Wolfgang Stuerzlinger
 +
 +**Required Background**: 3D computer graphics, C/C++ coding
 +
 +The Leap Motion, leapmotion.com, is a new device that lets users control a computer with their fingers. This project creates a new 3D drawing system that enables users to quickly generate 3D solids.
 +
 +====== 3D Drawing System with 3Gear gesture tracker ======
 +
 +**Supervisor**: Wolfgang Stuerzlinger
 +
 +**Required Background**: 3D computer graphics, C/C++ coding
 +
 +The 3Gear system, threegear.com, lets users control a computer with their hands and fingers. This project creates a new 3D drawing system that enables users to quickly generate and modify 3D solids.
 +
 +====== Comparison of Finger Tracking systems ======
 +
 +**Supervisor**: Wolfgang Stuerzlinger
 +
 +**Required Background**: C/C++ coding
 +
 +This project compares the Leap Motion and the 3Gear System against each other in a comparative Fitts' law study
 +
 +====== Tilt Target Selection on Touchscreen Phones ======
 +
 +**Supervisor**: Scott MacKenzie
 +
 +**Required Background**: General 4080 prerequisites, CSE3461, and (preferably) CSE4441. Interest in user interfaces and human-computer interaction (HCI).  Students can use their own Android phone for the project or one supplied by the course supervisor.
 +
 +Touchscreen mobile devices commonly use a built-in accelerometer to sense movement or tilting actions of the device.  Tilt is commonly used the change the orientation of the display between portrait and landscape.  Gaming is another common use for tilting actions.  However, tilt may also be used for target selection, as a replacement for touch.  This research project will evaluate tilt as an input primitive for target selection on touchscreen mobile devices.
 +
 +**Readings**: MacKenzie, I. S., & Teather, R. J. (2012). FittsTilt: The application of Fitts’ law to tilt-based interaction. Proceedings of the Seventh Nordic Conference on Human-Computer Interaction – NordiCHI 2012, pp. 568-577. New York: ACM. 
 +
 +====== Attentive Sensing for Better Two-Way Communication in Remote Learning Environments ======
 +
 +**Supervisor**: James Elder
 +
 +**Required Background**: General CSE408x prerequisites, good programming skills, 
 +good math skills, knowledge of C and MATLAB programming languages
 +
 +One of the challenges in remote learning is to allow students to communicate effectively with the lecturer.  For example, when a student asks a question, communication will be more effective if the instructor has a zoomed view of the student’s face, so that s/he can interpret expressions etc.
 + 
 +The goal of this project is to apply attentive sensing technology (www.elderlab.yorku.ca) to this problem.  This technology is able to monitor a large environment such as a classroom and direct a high-resolution ‘attentive’ sensor to events of interest.
 + 
 +In particular, working with a senior graduate student or postdoctoral fellow, the  successful applicant will:
 + 
 +  - Study the problem of detecting hand-raises in the preattentive sensor stream
 +  - Implement algorithms for detecting hand-raises based upon this investigation
 +  - Evaluate these algorithms in a real-classroom setting, using proprietary attentive sensing technology
 + 
  
 ====== Continuation of a Path Diagram to Syntax Application ====== ====== Continuation of a Path Diagram to Syntax Application ======
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-====== Game Playing Framework in Eiffel ====== 
  
-**Supervisor**: Jonathan Ostroff 
- 
-**Required Background**: Eiffel software development method 
- 
-**Description** Game playing frameworks in Eiffel such as Eiffelmedia usually wrap C frameworks in Eiffel. The goal of this project is to develop (initially, a simple) framework using pure Eiffel/EiffelVision so that the framework can be used on any platform (Windows, Linux, Mac) without external dependencies. Games provide a rich source for exploring object oriented software construction and design patterns, so that the framework would be useful in software design courses. 
  
 ====== Numerical Methods ====== ====== Numerical Methods ======
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 **Description**: Write, debug and run several Fortran programs related to solving **Description**: Write, debug and run several Fortran programs related to solving
 polynomial equations, with a view to comparing different known methods. polynomial equations, with a view to comparing different known methods.
-Prerequisites+ 
 +====== Enabling SaaS access to an experimental AI planner ====== 
 + 
 +**Supervisor**Sotirios Liaskos (liaskos at yorku dot ca) 
 + 
 +**Required Background**: Good knowledge of Unix tools / Python, Perl or Awk. Comfort with algorithms and programming. Essential: 2031 -- Software Tools. Desired: 
 +3402 -- Functional & Logic Programming, 
 +3101 -- Design and Analysis of Algorithms, 
 +4302 -- Compilers and Interpreters. 
 + 
 +**Description**: This project involves enriching and integrating a set of fairly complex scripts, which are components of an Artificial Intelligence (AI) planner, and exporting them to the public in a Software-as-a-Service (SaaS) fashion. 
 + 
 +The components are various Unix executables and LISP programs that need to interact in complex ways. The components may be residing in different servers in different universities. Currently integration is performed manually, at the expense of usability. Thus, we aim at constructing a module that: (a) integrates involved components to deliver output in one call, (b) exports a unique web interface (preferably following WSDL/SOAP) to be easily accessed by custom front-end tools by anyone, anywhere, (c ) offers a simple front-end for human users. 
 + 
 +Learning objectives: 
 +  * Understand the technologies and process involved in turning native code into a web-service ("servicizing"). 
 +  * Study a state-of-the-art AI planner and understand its workings. 
 +  * Exercise scripting skills. 
 + 
 + 
 +====== Predicting Angular Error in Rigid Registration ====== 
 + 
 +**Supervisor**: Burton Ma 
 + 
 +**Description**: Registration is a fundamental step in image-based surgical 
 +navigation. Several (seemingly) different approaches for predicting 
 +distance errors in registration are known, but for some surgical 
 +procedures, the angular error in registration is more important. 
 +This project will validate an approach for predicting angular 
 +error in registration; the student will use a combination of 
 +simulated and actual registration data for testing purposes. 
 + 
 +====== Calibration of a Tracked Pointer ====== 
 + 
 +**Supervisor**: Burton Ma 
 + 
 +**Description**: Tracked pointers are the most common tools used in surgical 
 +navigation systems. A typical pointer has a tracked target on one 
 +end and a sharp or ball tip on the other end. Finding the location 
 +of the tip relative to the target is a calibration problem. One 
 +solution to the calibration problem involves pivoting the pointer 
 +about the tip while tracking the target; if the tip is kept 
 +stationary, then the target moves on the surface of a sphere. 
 +Fitting the tracking data to the surface of a sphere yields the 
 +location of the tip as the sphere center. Unfortunately, the 
 +calibrated tip position obtained using such a spherical calibration 
 +has high variance. This project will investigate how much variance 
 +there is in the calibrated tip position, and methods for reducing 
 +the variance of the calibrated tip position. 
 + 
 + 
 +====== A privacy safeguard framework for sharing photos on Facebook ====== 
 + 
 +**Supervisor**: Uyen Trang Nguyen 
 +  
 + 
 +**Description**: 
 +One of the major privacy concerns in Online Social Networks is photo sharing.  A user may post his/her friends’ photos without their consent.  The friends have no control over the user’s Facebook activities, namely photo sharing.  In this project, we design and implement a third-party Facebook application that allows people to protect their identities in photos uploaded by another user without their consent. 
 + 
 +**Required prerequisite background**:  Proficiency in programming, especially in Java and Web application programming. 
 + 
 +**Desired prerequisite**: Knowledge of image processing, Facebook API, JavaScript Object Notation (JSON)
projects.txt · Last modified: 2016/01/13 20:05 by stevenc