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projects [2012/09/20 02:01] jonathanprojects [2013/09/03 23:01] pd
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-====== Currently offered ProjectsFall 2012 (updated September 5, 2012)  ====== +====== Proposed Projects for Fall 2013 ======
-(Listed in order received.)+
  
-====== Continuation of a Path Diagram to Syntax Application ======+\\ 
 +====== Attentive Sensing for Better Two-Way Communication in Remote Learning Environments ======
  
-**Supervisor**: Jeff Edmonds+**Supervisor**: James Elder
  
-**Required Background**: General CSE408x prerequisites+**Required Background**: General CSE408x prerequisites, good programming skills,  
 +good math skills, knowledge of C and MATLAB programming languages
  
-**Recommended Background**Java software development+One of the challenges in remote learning is to allow students to communicate effectively with the lecturer.  For example, when a student asks a question, communication will be more effective if the instructor has a zoomed view of the student’s face, so that s/he can interpret expressions etc. 
 +  
 +The goal of this project is to apply attentive sensing technology (www.elderlab.yorku.ca) to this problem.  This technology is able to monitor a large environment such as a classroom and direct a high-resolution ‘attentive’ sensor to events of interest. 
 +  
 +In particular, working with a senior graduate student or postdoctoral fellow, the  successful applicant will: 
 +  
 +  - Study the problem of detecting hand-raises in the preattentive sensor stream 
 +  - Implement algorithms for detecting hand-raises based upon this investigation 
 +  - Evaluate these algorithms in a real-classroom setting, using proprietary attentive sensing technology
  
-Structural equation modeling (SEM) is a statistical technique that is becoming increasingly popular in the educational and behavioral sciences. SEM allows researchers to test the validity of hypothesized models involving complex relationships among multiple variables. Collected data is used to estimate the parameters of the equations and assessing the fit of the model.  
  
-The software required is an application that allows researchers to define their hypothesized models visually and will output the correct syntax for the analytical software of their choosing.+====== Attentive Sensing for Sport Video Recording Markets ======
  
-To date a promising functional application has been developed in JAVA by a Computer Science student as a 4080 project. The existing software allows the user to draw a path diagram and outputs code for the R package sem.  There are a number of improvements to be made (refinements and additions to graphical user interface) and then the application needs to be extended to output syntax appropriate for additional software applications (openMX, MPlus and EQS).  Though this project may not begin at “the first stages” of the software lifecycle, this scenario is likely common in the software development market. In addition, the student will be working with a primary “client” who is far less technically advanced, which is also reflective of real-world situations.+**Supervisor**: James Elder
  
-More details {{:continuation_of_a_path_diagram_to_syntax_application.pdf|here}}.+**Required Background**Good programming skills; Good math skills; Knowledge of C and MATLAB programming languages
  
-====== YUsend Thermal Vacuum (TVACTest Manager ======+  
 +The goal of this project is to modify York University’s patented attentive sensor technology to the sport video recording market.  Specific application domains under investigation include skiing, indoor BMX parks, and horse tracks. 
 +  
 +The general problem is to use attentive sensing technology (www.elderlab.yorku.cato visually detect and track multiple moving agents (e.g., skiers, riders, horses) and to select specific agents for active high-resolution smooth pursuit. 
 +  
 +The student will work with senior graduate students, postdoctoral fellows and research scientists to help modify the attentive sensing technology to operate in these domains.   Specific tasks include: 
 +  
 +1.     Ground-truth available datasets 
 +2.     Evaluate current attentive algorithms on these datasets 
 +3.     Modify these algorithms to improve performance on these datasets 
 +  
 +------------ 
 + 
  
-**Supervisor**Rob Allison (co-supervised with Hugh Chesser, Space Engineering)+\\  
 +====== Hunting for Bugs in Loggingapplying JPF to log4j ======
  
-**Required Background**: General CSE408x prerequisites, familiarity with C++ and Windows software tools+**Supervisor:** Franck van Breugel
  
-**Description** The YUsend (York University Space Engineering Nanosatellite DemonstrationLab has procured Windows XP-based industrial computer and temperature acquisition card (as well as other hardware) for performing TVAC testing of nanosatellites in the CSIL Lab (PSE 003)A “TVAC Test Manager” application written using LabView's G programming language will oversee the acquisition of temperatures (thermal test outputs) and control of IR lamps (thermal test inputs) during the rather long periods (4 or more days24 hours a day) of a TVAC test.+Description
 +Java PathFinder (JPFis tool that can detect bugs in Java code. 
 +The Java library Apache log4j allows developers to control which log 
 +statements are output.  In the pastDickey et al. [1] have attempted 
 +to detect bugs in log4j by means of JPF with very limited succes.
  
-Specific tasks include: 1. Writing temperature acquisition card (OMEGA Engineering CIO-DAS-Temp) drivers for LabView - should be written in Visual C++ or similar and compiled into SubVI format. 2. Write LabView VI'(“Virtual Instrument”to perform (a) Test set-up activities - checkout of sensor and lamps, assigning neumonics to temperature sensors, setting of alarm conditions for sensors and lamps (b) Acquire and monitor temperature data and control lamp voltage during test, raise operator alarms for temperature or IR lamp anomalous conditions as required © Store temperature and control data for subsequent analysis and reporting. 3. (Optional) Interface the Test Manager with an orbital simulation tool which would be used to compute IR lamp inputs based on a simulation of the nanosatellite's orbital position and attitude (eg in the sun, lamps on, in eclipse lamps off). The simulation tool is a package called Satellite Toolkit (STK) which has an TCP/IP-based API.+Recently, in collaboration with Shafiei (NASAwe have developed 
 +an extension of JPF called jpf-nhandler The aim of this project 
 +is to apply this extension to log4j.
  
 +[1] David A. Dickey, B. Sinem Dorter, J. Michael German, Benjamin D. Madore, Mark W. Piper, Gabriel L. Zenarosa. "Evaluating Java PathFinder on Log4J."  2011.
  
-====== Game Playing Framework in Eiffel ======+**Required Background:** General CSE408x prerequisites 
 +\\  
 +------------ 
 +\\  
 +======Hybrid 2D/3D User Interfaces for 3D Rotation ======
  
-NO LONGER AVAILABLE+**Supervisor:** Wolfgang Stuerzlinger
  
-**Supervisor**: Jonathan Ostroff+**Required Background:** General 408X prerequisites, 3D Computer Graphics (3431) completed or equivalent, C/C++ coding experience or (if using Unity 4) Javascript C# coding experience
  
-**Required Background**: Eiffel software development method+This project implements and evaluates a new method for 3D Rotation where the user uses both a 2D and 3D user interface to complete the task. The fundamental idea is to use the 3D interface for large-scale manipulation, but the 2D interface for precise adjustments. The project will use a Leap Motion or similar technology for 3D tracking. 
 +\\  
 +------------ 
 +\\  
 +====== Immersive Virtual Reality Kitchen Planner ======
  
-**Description** Game playing frameworks in Eiffel such as Eiffelmedia usually wrap C frameworks in Eiffel. The goal of this project is to develop (initially, a simple) framework using pure Eiffel/EiffelVision so that the framework can be used on any platform (Windows, Linux, Mac) without external dependencies. Games provide a rich source for exploring object oriented software construction and design patterns, so that the framework would be useful in software design courses.+**Supervisor:** Wolfgang Stuerzlinger
  
-====== Numerical Methods ======+**Required Background:** General 408X prerequisites, 3D Computer Graphics (3431) completed or equivalent, 4431 desired, Javascript or C# coding experience
  
-**Supervisor**: Mike McNamee+This project implements a kitchen planner application for an immersive virtual reality system. The implementation will be based on Unity 4. 
 +\\  
 +------------ 
 +\\  
 +======3D Interaction in Immersive Virtual Reality======
  
-**Required Background**: Good grade in a Numerical Methods course and good knowledge +**Supervisor:** Wolfgang Stuerzlinger
-of Fortran, C or similar language. +
  
-**Description**: Write, debug and run several Fortran programs related to solving +**Required Background:** General 408X prerequisites3D Computer Graphics (3431completed or equivalent4431 desiredJavascript or C# coding experience
-polynomial equations, with a view to comparing different known methods. +
- +
-====== Enabling SaaS access to an experimental AI planner ====== +
- +
-**Supervisor**: Sotirios Liaskos (liaskos at yorku dot ca) +
- +
-**Required Background**Good knowledge of Unix tools / Python, Perl or Awk. Comfort with algorithms and programming. Essential: 2031 -- Software Tools. Desired: +
-3402 -- Functional & Logic Programming, +
-3101 -- Design and Analysis of Algorithms, +
-4302 -- Compilers and Interpreters. +
- +
-**Description**: This project involves enriching and integrating a set of fairly complex scriptswhich are components of an Artificial Intelligence (AIplannerand exporting them to the public in a Software-as-a-Service (SaaS) fashion. +
- +
-The components are various Unix executables and LISP programs that need to interact in complex ways. The components may be residing in different servers in different universities. Currently integration is performed manuallyat the expense of usability. Thus, we aim at constructing a module that: (a) integrates involved components to deliver output in one call, (b) exports a unique web interface (preferably following WSDL/SOAP) to be easily accessed by custom front-end tools by anyone, anywhere, (c ) offers a simple front-end for human users. +
- +
-Learning objectives: +
-  * Understand the technologies and process involved in turning native code into a web-service ("servicizing"). +
-  * Study a state-of-the-art AI planner and understand its workings. +
-  * Exercise scripting skills. +
- +
- +
-====== Predicting Angular Error in Rigid Registration ====== +
- +
-**Supervisor**: Burton Ma +
- +
-**Description**: Registration is a fundamental step in image-based surgical +
-navigation. Several (seemingly) different approaches for predicting +
-distance errors in registration are known, but for some surgical +
-procedures, the angular error in registration is more important. +
-This project will validate an approach for predicting angular +
-error in registration; the student will use a combination of +
-simulated and actual registration data for testing purposes. +
- +
-====== Calibration of a Tracked Pointer ====== +
- +
-**Supervisor**: Burton Ma +
- +
-**Description**: Tracked pointers are the most common tools used in surgical +
-navigation systems. A typical pointer has a tracked target on one +
-end and a sharp or ball tip on the other end. Finding the location +
-of the tip relative to the target is a calibration problem. One +
-solution to the calibration problem involves pivoting the pointer +
-about the tip while tracking the target; if the tip is kept +
-stationary, then the target moves on the surface of a sphere. +
-Fitting the tracking data to the surface of a sphere yields the +
-location of the tip as the sphere center. Unfortunately, the +
-calibrated tip position obtained using such a spherical calibration +
-has high variance. This project will investigate how much variance +
-there is in the calibrated tip position, and methods for reducing +
-the variance of the calibrated tip position. +
- +
- +
-====== A privacy safeguard framework for sharing photos on Facebook ====== +
- +
-**Supervisor**: Uyen Trang Nguyen +
- +
  
-**Description**: +This project implements and tests various 3D Navigation and 3D Interaction methods in an immersive virtual reality system. The target is to enable the user to roam freely in a large environment while still being able to interact with the environment. The implementation will be based on Unity 4. 
-One of the major privacy concerns in Online Social Networks is photo sharing A user may post his/her friends’ photos without their consent.  The friends have no control over the user’s Facebook activities, namely photo sharing.  In this project, we design and implement a third-party Facebook application that allows people to protect their identities in photos uploaded by another user without their consent.+\\  
 +------------ 
 +\\  
 +------------------ 
 +\\  
 +Additional current possible  projects will be listed here by start of fall term. 
 +\\  
 +------------------ 
 +\\  
 +\\ 
  
-**Required prerequisite background**:  Proficiency in programming, especially in Java and Web application programming. 
  
-**Desired prerequisite**: Knowledge of image processing, Facebook API, JavaScript Object Notation (JSON) 
projects.txt · Last modified: 2016/01/13 20:05 by stevenc