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projects [2013/01/02 21:58] bilprojects [2013/01/18 18:30] bil
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-====== Currently offered Projects, Fall 2012 (updated September 52012)  ======+====== Currently offered Projects, Winter 2013 (updated January 92013)  ======
 (Listed in order received.) (Listed in order received.)
 +
 +====== 3D Drawing System with Leap Motion finger tracker ======
 +
 +**Supervisor**: Wolfgang Stuerzlinger
 +
 +**Required Background**: 3D computer graphics, C/C++ coding
 +
 +The Leap Motion, leapmotion.com, is a new device that lets users control a computer with their fingers. This project creates a new 3D drawing system that enables users to quickly generate 3D solids.
 +
 +====== 3D Drawing System with 3Gear gesture tracker ======
 +
 +**Supervisor**: Wolfgang Stuerzlinger
 +
 +**Required Background**: 3D computer graphics, C/C++ coding
 +
 +The 3Gear system, threegear.com, lets users control a computer with their hands and fingers. This project creates a new 3D drawing system that enables users to quickly generate and modify 3D solids.
 +
 +====== Comparison of Finger Tracking systems ======
 +
 +**Supervisor**: Wolfgang Stuerzlinger
 +
 +**Required Background**: C/C++ coding
 +
 +This project compares the Leap Motion and the 3Gear System against each other in a comparative Fitts' law study
 +
 +====== Tilt Target Selection on Touchscreen Phones ======
 +
 +**Supervisor**: Scott MacKenzie
 +
 +**Required Background**: General 4080 prerequisites, CSE3461, and (preferably) CSE4441. Interest in user interfaces and human-computer interaction (HCI).  Students can use their own Android phone for the project or one supplied by the course supervisor.
 +
 +Touchscreen mobile devices commonly use a built-in accelerometer to sense movement or tilting actions of the device.  Tilt is commonly used the change the orientation of the display between portrait and landscape.  Gaming is another common use for tilting actions.  However, tilt may also be used for target selection, as a replacement for touch.  This research project will evaluate tilt as an input primitive for target selection on touchscreen mobile devices.
 +
 +**Readings**: MacKenzie, I. S., & Teather, R. J. (2012). FittsTilt: The application of Fitts’ law to tilt-based interaction. Proceedings of the Seventh Nordic Conference on Human-Computer Interaction – NordiCHI 2012, pp. 568-577. New York: ACM. 
  
 ====== Attentive Sensing for Better Two-Way Communication in Remote Learning Environments ====== ====== Attentive Sensing for Better Two-Way Communication in Remote Learning Environments ======
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   - Evaluate these algorithms in a real-classroom setting, using proprietary attentive sensing technology   - Evaluate these algorithms in a real-classroom setting, using proprietary attentive sensing technology
    
 +
 ====== Continuation of a Path Diagram to Syntax Application ====== ====== Continuation of a Path Diagram to Syntax Application ======
  
projects.txt · Last modified: 2016/01/13 20:05 by stevenc