projects
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
projects [2013/09/03 15:14] – pd | projects [2013/09/03 22:51] – pd | ||
---|---|---|---|
Line 62: | Line 62: | ||
------------ | ------------ | ||
\\ | \\ | ||
+ | =====Hybrid 2D/3D User Interfaces for 3D Rotation===== | ||
+ | |||
+ | **Supervisor: | ||
+ | |||
+ | **Required Background: | ||
+ | |||
+ | This project implements and evaluates a new method for 3D Rotation where the user uses both a 2D and 3D user interface to complete the task. The fundamental idea is to use the 3D interface for large-scale manipulation, | ||
+ | \\ | ||
+ | ------------ | ||
+ | \\ | ||
+ | =====Immersive Virtual Reality Kitchen Planner===== | ||
+ | |||
+ | **Supervisor: | ||
+ | |||
+ | **Required Background: | ||
+ | |||
+ | This project implements a kitchen planner application for an immersive virtual reality system. The implementation will be based on Unity 4. | ||
+ | \\ | ||
+ | ------------ | ||
+ | \\ | ||
+ | =====3D Interaction in Immersive Virtual Reality===== | ||
+ | |||
+ | **Supervisor: | ||
+ | |||
+ | **Required Background: | ||
+ | |||
+ | This project implements and tests various 3D Navigation and 3D Interaction methods in an immersive virtual reality system. The target is to enable the user to roam freely in a large environment while still being able to interact with the environment. The implementation will be based on Unity 4. | ||
+ | \\ | ||
+ | ------------ | ||
\\ | \\ | ||
------------------ | ------------------ | ||
Line 71: | Line 100: | ||
\\ | \\ | ||
- | =====Previous | + | =====Past Proposed |
======Tracking and Activity Recognition Through Consensus in Distributed Camera Networks====== | ======Tracking and Activity Recognition Through Consensus in Distributed Camera Networks====== |
projects.txt · Last modified: 2016/01/13 20:05 by stevenc