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projects [2014/09/03 11:10] jarekprojects [2015/08/11 15:25] jarek
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 Specific goals of the project include: Specific goals of the project include:
-        • Develop a computer vision system that can detect and monitor the interface between two miscible fluids of different density.  + 
-        Evaluate the performance of the system over a range of different (and typical) fluids +Develop a computer vision system that can detect and monitor the interface between two miscible fluids of different density.  
-        Explore the use of different illuminant/filter choices to simplify the task for specific fluid combinations.+ 
 +Evaluate the performance of the system over a range of different (and typical) fluids 
 + 
 +Explore the use of different illuminant/filter choices to simplify the task for specific fluid combinations.
  
 The successful candidate(s) will have the experience of working with a diverse group of scientists and engineers toward the design and implementation of an automated liquid extraction device with applications across many industries. Upon successful prototyping, you will be able to interact with professionals in high-throughput manufacturing and system integration. Based on project success, you may be invited to join the MACOS(TM) team for implementation and process validation, which may involve opportunities in graduate school. You will have the opportunity to interact with the broad audience of MACOS(TM) technology including governmental regulatory agencies and industrial partners. This project will give you a great opportunity to apply your engineering expertise and gain experience in process implementation and technology transfer. The successful candidate(s) will have the experience of working with a diverse group of scientists and engineers toward the design and implementation of an automated liquid extraction device with applications across many industries. Upon successful prototyping, you will be able to interact with professionals in high-throughput manufacturing and system integration. Based on project success, you may be invited to join the MACOS(TM) team for implementation and process validation, which may involve opportunities in graduate school. You will have the opportunity to interact with the broad audience of MACOS(TM) technology including governmental regulatory agencies and industrial partners. This project will give you a great opportunity to apply your engineering expertise and gain experience in process implementation and technology transfer.
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-======Hybrid 2D/3D User Interfaces for 3D Rotation ====== 
  
-**Supervisor:** Wolfgang Stuerzlinger 
  
-**Required Background:** General 408X prerequisites, 3D Computer Graphics (3431) completed or equivalent, C/C++ coding experience or (if using Unity 4) Javascript C# coding experience 
  
-This project implements and evaluates a new method for 3D Rotation where the user uses both a 2D and 3D user interface to complete the task. The fundamental idea is to use the 3D interface for large-scale manipulation, but the 2D interface for precise adjustments. The project will use a Leap Motion or similar technology for 3D tracking. 
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-====== Immersive Virtual Reality Kitchen Planner ====== 
  
-**Supervisor:** Wolfgang Stuerzlinger 
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-**Required Background:** General 408X prerequisites, 3D Computer Graphics (3431) completed or equivalent, 4431 desired, Javascript or C# coding experience 
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-This project implements a kitchen planner application for an immersive virtual reality system. The implementation will be based on Unity 4. 
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-======3D Interaction in Immersive Virtual Reality====== 
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-**Supervisor:** Wolfgang Stuerzlinger 
- 
-**Required Background:** General 408X prerequisites, 3D Computer Graphics (3431) completed or equivalent, 4431 desired, Javascript or C# coding experience 
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-This project implements and tests various 3D Navigation and 3D Interaction methods in an immersive virtual reality system. The target is to enable the user to roam freely in a large environment while still being able to interact with the environment. The implementation will be based on Unity 4. 
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projects.txt · Last modified: 2016/01/13 20:05 by stevenc