projects
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
projects [2014/09/03 11:11] – jarek | projects [2015/08/11 20:40] – jarek | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== Proposed Projects for Fall 2014 ====== | ====== Proposed Projects for Fall 2014 ====== | ||
\\ | \\ | ||
+ | |||
+ | ===Genome-wide identification of plant micro RNAs=== | ||
+ | |||
+ | |||
+ | Supervisor: Katalin Hudak | ||
+ | The Hudak Lab in the Biology Department has an opening for a fourth-year Honours student to assist with a bioinformatics project. We study the pokeweed plant, Phytolacca americana, which displays broad-spectrum virus resistance. To evaluate pokeweed gene expression, we recently sequenced the plant’s mRNA and small RNA transcriptomes under jasmonic acid (JA) treatment. JA is a plant hormone that mediates defence against pathogens and insect herbivores. We are interested in learning how pokeweed gene expression is regulated by miRNAs during biotic stress. | ||
+ | |||
+ | Working with the support of a PhD student, your project will involve: | ||
+ | 1) Prediction of micro RNA (miRNA) targets on the basis of complementary sequence matches | ||
+ | 2) Correlation of miRNA and mRNA expression changes to identify genes that are regulated by miRNAs | ||
+ | 3) Conducting pathway analysis to determine which biological processes are controlled by miRNAs | ||
+ | 4) Construction of a miRNA/ | ||
+ | This work will contribute to a scientific manuscript on miRNA-mediated gene regulation in pokeweed during response to JA. | ||
+ | |||
+ | Requirements: | ||
+ | 1) Pre-requisites as per EECS Calendar | ||
+ | 2) Facility with script-writing/ | ||
+ | 3) Preference for students with knowledge of statistics and familiarity with R programming | ||
+ | 4) Able to begin in September 2015 | ||
+ | |||
+ | Learning outcomes: | ||
+ | 1) Manipulate and analyze quantitative biological data | ||
+ | 2) Develop and test hypotheses by modifying existing software and writing new script | ||
+ | 3) Manage a CentOS computer server to store and facilitate ongoing research | ||
+ | |||
+ | No knowledge of biology is required. | ||
+ | For more information, | ||
+ | Hudak Lab website- http:// | ||
+ | RNA sequencing- http:// | ||
+ | miRNAs- http:// | ||
+ | |||
+ | |||
+ | |||
===Dynamic Interface Detection and Control Project=== | ===Dynamic Interface Detection and Control Project=== | ||
Line 16: | Line 49: | ||
Specific goals of the project include: | Specific goals of the project include: | ||
+ | |||
- Develop a computer vision system that can detect and monitor the interface between two miscible fluids of different density. | - Develop a computer vision system that can detect and monitor the interface between two miscible fluids of different density. | ||
+ | |||
- Evaluate the performance of the system over a range of different (and typical) fluids | - Evaluate the performance of the system over a range of different (and typical) fluids | ||
+ | |||
- Explore the use of different illuminant/ | - Explore the use of different illuminant/ | ||
Line 112: | Line 148: | ||
------------ | ------------ | ||
\\ | \\ | ||
- | ======Hybrid 2D/3D User Interfaces for 3D Rotation ====== | ||
- | **Supervisor: | ||
- | **Required Background: | ||
- | This project implements and evaluates a new method for 3D Rotation where the user uses both a 2D and 3D user interface to complete the task. The fundamental idea is to use the 3D interface for large-scale manipulation, | ||
- | \\ | ||
- | ------------ | ||
- | \\ | ||
- | ====== Immersive Virtual Reality Kitchen Planner ====== | ||
- | **Supervisor: | ||
- | |||
- | **Required Background: | ||
- | |||
- | This project implements a kitchen planner application for an immersive virtual reality system. The implementation will be based on Unity 4. | ||
- | \\ | ||
- | ------------ | ||
- | \\ | ||
- | ======3D Interaction in Immersive Virtual Reality====== | ||
- | |||
- | **Supervisor: | ||
- | |||
- | **Required Background: | ||
- | |||
- | This project implements and tests various 3D Navigation and 3D Interaction methods in an immersive virtual reality system. The target is to enable the user to roam freely in a large environment while still being able to interact with the environment. The implementation will be based on Unity 4. | ||
- | \\ | ||
- | ------------ | ||
- | \\ | ||
Line 156: | Line 166: | ||
\\ | \\ | ||
- | ======Reliably tracking horizontal eye movements====== | ||
- | **Supervisor: | ||
- | |||
- | **Required Background: | ||
- | |||
- | **Description: | ||
- | |||
- | \\ | ||
- | ------------------ | ||
- | \\ | ||
======Model-based Design and Development of Embedded Systems with Code Generation Tools====== | ======Model-based Design and Development of Embedded Systems with Code Generation Tools====== |
projects.txt · Last modified: 2016/01/13 20:05 by stevenc