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~~NOTOC~~ | ~~NOTOC~~ | ||
- | ====== EECS3311 - Software design - Winter | + | ====== EECS3311 - Software design - Winter |
- | **EECS3311 - Software design - Winter 2016** | ||
- | Laptops, tablets, smartphones, | + | |
+ | **EECS3311 - Software design - Winter 2017** | ||
+ | |||
+ | Laptops, tablets, smartphones, | ||
===== Info ===== | ===== Info ===== | ||
- | * **Lectures**: | + | * **Lectures**: |
+ | * **Scheduled Labs**: Monday 5.30pm to 7pm in LAS1006. Start with [[: | ||
+ | * Quizzes every week during labs. | ||
* **Textbooks**: | * **Textbooks**: | ||
* Bertrand Meyer, //Touch of Class: Learning how to Program Well, with Objects and Contracts//, | * Bertrand Meyer, //Touch of Class: Learning how to Program Well, with Objects and Contracts//, | ||
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* //Design Patterns: Elements of Reusable Object-Oriented Software//, 1994, by Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides | * //Design Patterns: Elements of Reusable Object-Oriented Software//, 1994, by Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides | ||
* [[https:// | * [[https:// | ||
- | * **Informal Labs**: In addition to the assignments, | ||
===== Getting Started ===== | ===== Getting Started ===== | ||
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*See bottom** ↓** of this page for login with your Prism password. Slides are available from the SVN repository (see link in the sidebar, once you have logged on). | *See bottom** ↓** of this page for login with your Prism password. Slides are available from the SVN repository (see link in the sidebar, once you have logged on). | ||
- | * Office hours: A TA will be available during the Lab hour (5.30pm to 6.30pm) on Mondays in LAS1006. Office hours Thursdays 5.30-6.30pm in the SEL (CSE2056). Ask all course information on the forum. | + | * Office hours: A TA will be available during the Lab hour (5.30pm to 7pm) on Mondays in LAS1006. |
* Get started using the Eiffelstudio IDE on the first day of class ([[https:// | * Get started using the Eiffelstudio IDE on the first day of class ([[https:// | ||
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12. Composite and Visitor Design Patterns. UML inheritance (generalization) and client-supplier (associations, | 12. Composite and Visitor Design Patterns. UML inheritance (generalization) and client-supplier (associations, | ||
- | 13. Design by Contract, choosing the right abstractions and Information Hiding. | + | 13. Using executable mathemtical models (sets, functions, and relations) to develop a model of a complex system, and an abstraction function for checking that an implementation satisfies the high-level model. |
+ | |||
+ | 14. Design by Contract, choosing the right abstractions and Information Hiding. | ||
start.1463962303.txt.gz · Last modified: 2016/05/23 00:11 by jonathan