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proj [2017/02/08 16:19] bilproj [2018/02/27 15:49] (current) bil
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 **EECS 2311 Project** **EECS 2311 Project**
  
-This term's project is to develop software for a hardware device used to help kids read Braille.+<html><!--
  
-The hardware device will have a number of Braille cells, as well as a number of physical buttons.+  To be posted.
  
-The system presents Braille characters/words to the user who then responds by pressing buttons.+--></html>
  
-You can get a sample usage scenario for the system {{:adventure_on_the_high_seas.pdf|here}}. 
  
-The hardware will be under development this term as well, so our first task will be to develop a...+Treasure Box Braille (TBB) is device that helps kids learn how to read Braille. 
 +TBB presents Braille characters/words to the user who then responds by pressing buttons. 
 +Educators can load different scenarios to teach different letters and keep the kids entertained.
  
-**Simulator**+We will write a piece of software to help educators create these scenarios. We will call it the Authoring App. The Authoring app will provide facilities to  
 +  Create the flow of the scenario (ask questions, receive answers) 
 +  Record audio 
 +  Save the scenario in the appropriate format 
 +  Test the scenario using the provided software
  
-A piece of software that simulates the behaviour of the hardware device+**Important requirement**: The Authoring App must be usable by visually-impaired users 
  
-Has a user interface similar to that of the device+Since there are not enough TBBs for each group (and also because they are expensive and hard to replace), we provide software that simulates the TBB. 
 +This way, as an educator is preparing a scenario with your authoring app, they can try it out to see if it works. See the Week 1 slides (click on Course Outline) for instructions on how to get the starter software.
  
-Is fully tested to behave as the hardware device+The starter software contains example scenarios that you can run to get a feel for what this system does.
  
-Presents an API that the rest of the system will use to communicate with it+{{:startersoftwaredesign.pdf|Click here}} for a UML diagram of the starter software.
  
-**Simulator API**+{{:scenarioformat.pdf|Click here}} for a description of the file format for scenarios.
  
-The most critical part of the Simulator is the API it will present to the Player and Authoring app+**New requirement (added on Feb 27, 2018)**
  
-This API must be able to be duplicated by the hardware device (its firmware will include a firmware wrapper)+Your system must log all actions the user takes and keep count of how many times each feature is accessed
  
-API must be described in detail with Javadoc+Based on the log data, add keyboard shortcuts to the most frequently used features. Such features should be easy to access with a mouse as well
  
-The best simulator API from all submissions will be chosen going forward  
  
-**Simulator Submission Details** 
- 
-Rubric posted under Evaluation 
-Four grade components 
- 
-  - Requirements document 
-  - Testing document 
-  - Simulator API 
-  - Implementation 
- 
-**Simulator Submission Process** 
- 
-1. Create a .zip or .jar that contains the following: 
- 
-  * All grade components from the previous slide including the code 
-  * A README.txt that 
-    * Explains the contents of the zip file 
-    * Describes how to access the API in HTML 
-    * Provides a link to your github repository 
- 
-2. Email the zip file to bil@cse.yorku.ca by 11:59pm on Feb 7 
-  * Only one email per team 
-  * Include your team number in the subject 
- 
-3. Each student must also send me a private email with an assessment of their teammates’ contributions 
  
proj.1486570751.txt.gz · Last modified: 2017/02/08 16:19 by bil

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