assignments:a3
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| assignments:a3 [2018/08/29 21:59] – bil | assignments:a3 [2018/11/07 14:10] (current) – bil | ||
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| - | ====== Assignment 3 ====== | + | ==== Assignment 3 ==== |
| - | To be posted. | + | {{: |
| + | |||
| + | ==== Installing OpenAL and alut ==== | ||
| + | |||
| + | To install OpenAL on Windows: [[http:// | ||
| + | |||
| + | To install OpenAL on Mac: [[https:// | ||
| + | |||
| + | To install alut on Windows or Mac: [[https:// | ||
| + | Follow the cmake instructions, | ||
| + | |||
| + | ==== Visual Studio Project Settings ==== | ||
| + | |||
| + | Open a New Project -> Win32 Console Application | ||
| + | |||
| + | Go to Project ‘Properties’ : | ||
| + | |||
| + | -- Add C:\Program Files\OpenAL 1.1 SDK\include to C++ -> General -> Additional Include Directories | ||
| + | -- Add C:\Program Files\OpenAL 1.1 SDK\libs\Win32 to Linker -> General -> Additional Library Directories | ||
| + | -- Add OpenAL32.lib at the end to Linker -> Input -> Additional Dependencies | ||
| + | |||
| + | In your source code, you'll need | ||
| + | |||
| + | #include " | ||
| + | |||
| + | #include " | ||
| + | |||
| + | For alut, it's best to copy alut.dll in the project directory, and | ||
| + | |||
| + | #include " | ||
| + | |||
| + | If you like, you can start with this {{: | ||
| + | |||
| + | ==== Useful links ==== | ||
| + | |||
| + | [[http:// | ||
| + | |||
| + | [[https:// | ||
| + | |||
| + | [[https:// | ||
| + | |||
| + | [[http:// | ||
| + | |||
| + | [[https:// | ||
assignments/a3.1535579975.txt.gz · Last modified: by bil
