assignments:a3
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- | ==== Installing OpenAL and alut ==== | + | ==== Assignment 3 ==== |
- | To install OpenAL on Windows: [[http:// | ||
- | To install OpenAL on Mac: [[https:// | + | < |
+ | To be added. | ||
- | To install alut on Windows or Mac: [[https:// | ||
- | Follow the cmake instructions, | ||
- | ==== Visual Studio Project Settings ==== | ||
- | Open a New Project | + | --></ |
- | Go to Project ‘Properties’ | + | {{:assignments: |
- | -- Add C:\Program Files\OpenAL 1.1 SDK\include to C++ -> General -> Additional Include Directories | + | {{:assignments:a3starter.zip|Assignment 3 Starter Code}} |
- | -- Add C:\Program Files\OpenAL 1.1 SDK\libs\Win32 to Linker -> General -> Additional Library Directories | + | |
- | -- Add OpenAL32.lib at the end to Linker -> Input -> Additional Dependencies | + | |
- | In your source code, you'll need | + | [[https:// |
- | #include | + | [[https:// |
- | #include "alc.h" | + | {{: |
- | For alut, it's best to copy alut.dll in the project directory, and | + | [[https:// |
- | #include " | + | ==== Providing audio input to your plugin ==== |
- | If you like, you can start with this {{: | + | You can use the Audio Plugin Host to create MIDI events |
- | ==== Useful links ==== | + | ==== Debugging your plugin |
+ | |||
+ | Debugging an audio plugin works in the same way as for a MIDI plugin, so refer to Assignment 1 for debugging help. | ||
- | [[http:// | ||
- | [[https:// | ||
- | [[https:// | ||
- | [[http:// | ||
- | [[https:// |
assignments/a3.1541456083.txt.gz · Last modified: 2018/11/05 22:14 by bil