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<!--   Assignment 4 Description   ==== Installing OpenAL and alut ====   To install OpenAL on Windows: [[http://openal.org/downloads/oalinst.zip|Installer]]   To install OpenAL on Mac: [[https://github.com/kcat/openal-soft|Github]]   To install alut on Windows or Mac: [[https://github.com/vancegroup/freealut|Github]] Follow the cmake instructions, the VisualStudio ones seem obsolete.   ==== Visual Studio Project Settings ====   Open a New Project -> Win32 Console Application   Go to Project ‘Properties’ :   -- Add C:\Program Files\OpenAL 1.1 SDK\include to C++ -> General -> Additional Include Directories -- Add C:\Program Files\OpenAL 1.1 SDK\libs\Win32 to Linker -> General -> Additional Library Directories -- Add OpenAL32.lib at the end to Linker -> Input -> Additional Dependencies   In your source code, you'll need   #include "al.h"   #include "alc.h"   For alut, it's best to copy alut.dll in the project directory, and   #include "alut.h"   If you like, you can start with this {{:assignments:emptyproject.zip|empty project}} that has all the settings and includes alut.dll   ==== Useful links ====   [[http://openal.org/documentation/|OpenAL Documentation]]   [[https://mrl.nyu.edu/~dzorin/ig04/lecture10/OpenALDemo.cpp|Detailed OpenAL sample code]]   [[https://github.com/iamsakil/Simple-Games|Simple text-based C++ games]]   [[http://soundbible.com/|Sound effects]]   [[https://www.bensound.com/|Copyright-free music]]   -->

assignments/a4.1603674360.txt.gz · Last modified: 2020/10/26 01:06 by bil

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