course_outline
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+ | ====== Week 12 (to be completed by Thursday, December 3) ====== | ||
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+ | Start by watching the [[https:// | ||
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+ | ==== Study material ==== | ||
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+ | Our focus for this last week is on finishing Assignment 4, so the following is just hints and tips for it. | ||
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+ | First off, remember to **export the game in its original state** in its native format (Windows or Mac). | ||
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+ | Next, you will need to remove existing audio from it. Most games will have a separate folder for Audio under Assets in the Project window. You can right-click on each AudioClip and select "Find References in Scene" | ||
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+ | Finally, two useful links: | ||
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+ | [[https:// | ||
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+ | [[https:// | ||
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+ | ==== Weekly goals ==== | ||
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+ | - Complete the Reflect Phase of Assignment 3 | ||
+ | - Complete Assignment 4 | ||
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====== Week 11 (to be completed by Thursday, November 26) ====== | ====== Week 11 (to be completed by Thursday, November 26) ====== | ||
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First, complete section 15. Introduction to Scripting of the [[https:// | First, complete section 15. Introduction to Scripting of the [[https:// | ||
- | Then, watch this [[https:// | + | Then, watch this [[https:// |
The game you are working with may already have a GameObject to manage all the audio (typically called AudioManager). You can reuse that if you want, but if you don't want to do that (or your game does not have any audio to begin with), I recommend creating your own AudioManager, | The game you are working with may already have a GameObject to manage all the audio (typically called AudioManager). You can reuse that if you want, but if you don't want to do that (or your game does not have any audio to begin with), I recommend creating your own AudioManager, |
course_outline.1605816340.txt.gz · Last modified: 2020/11/19 20:05 by bil