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course_outline [2020/11/27 16:10] bilcourse_outline [2020/12/02 18:21] (current) bil
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 ====== Week 12 (to be completed by Thursday, December 3) ====== ====== Week 12 (to be completed by Thursday, December 3) ======
  
-Start by watching the [[|instructor video for this week]]. **Do not forget** to submit the rating for the peer feedback you received for Assignment 3 before the deadline.+Start by watching the [[https://echo360.ca/media/5eef0771-36b2-43ce-8b89-78bb4159e1e4/public|instructor video for this week]]. **Do not forget** to submit the rating for the peer feedback you received for Assignment 3 before the deadline.
  
 ==== Study material ==== ==== Study material ====
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 Our focus for this last week is on finishing Assignment 4, so the following is just hints and tips for it. Our focus for this last week is on finishing Assignment 4, so the following is just hints and tips for it.
  
-First off, remember to **export the game in its original state** in both WebGL and native format (Windows or Mac).+First off, remember to **export the game in its original state** in its native format (Windows or Mac).
  
 Next, you will need to remove existing audio from it. Most games will have a separate folder for Audio under Assets in the Project window. You can right-click on each AudioClip and select "Find References in Scene". This will show you all GameObjects that are using this audio clip. Next, you will need to remove existing audio from it. Most games will have a separate folder for Audio under Assets in the Project window. You can right-click on each AudioClip and select "Find References in Scene". This will show you all GameObjects that are using this audio clip.
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   - Complete Assignment 4   - Complete Assignment 4
  
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 ====== Week 11 (to be completed by Thursday, November 26) ====== ====== Week 11 (to be completed by Thursday, November 26) ======
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 First, complete section 15. Introduction to Scripting of the [[https://www.linkedin.com/learning/unity-3d-2019-essential-training/|Unity course]]. Then, read the [[https://docs.unity3d.com/Manual/ScriptingSection.html|Unity manual on scripting]], in particular the first three sections: Setting Up Your Scripting Environment, Scripting concepts , and Important Classes. First, complete section 15. Introduction to Scripting of the [[https://www.linkedin.com/learning/unity-3d-2019-essential-training/|Unity course]]. Then, read the [[https://docs.unity3d.com/Manual/ScriptingSection.html|Unity manual on scripting]], in particular the first three sections: Setting Up Your Scripting Environment, Scripting concepts , and Important Classes.
  
-Then, watch this [[https://www.youtube.com/watch?v=L82geOfpQCQ|video on how to export your game to the web]], something you will have to do for A4. **Export your game as downloaded now, and save the link.** When submitting A4, you will have to submit this link also to show that you have changed the audio in the game. +Then, watch this [[https://www.youtube.com/watch?v=L82geOfpQCQ|video on how to export your game to the web]]. For A4, you should export your game for Windows or Mac instead. **Export your game as downloaded now, and save it.** When submitting A4, you will have to submit this .exe or .app file also to show that you have changed the audio in the game.
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-**Added on Nov 25: To be safe, build the original game for your OS as well, and save the .exe or .app file for your submission as well.**+
  
 The game you are working with may already have a GameObject to manage all the audio (typically called AudioManager). You can reuse that if you want, but if you don't want to do that (or your game does not have any audio to begin with), I recommend creating your own AudioManager, following the example in this [[https://www.youtube.com/watch?v=6OT43pvUyfY|video]] (you can ignore the last part of this video that deals with multiple scenes unless you have lots of time on your hands). The game you are working with may already have a GameObject to manage all the audio (typically called AudioManager). You can reuse that if you want, but if you don't want to do that (or your game does not have any audio to begin with), I recommend creating your own AudioManager, following the example in this [[https://www.youtube.com/watch?v=6OT43pvUyfY|video]] (you can ignore the last part of this video that deals with multiple scenes unless you have lots of time on your hands).
course_outline.1606493435.txt.gz · Last modified: 2020/11/27 16:10 by bil

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