opportunities
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opportunities [2010/01/08 20:25] – allison | opportunities [2011/02/06 16:04] – allison | ||
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- | ===== Grad Studies/ Undergrad Projects ===== | + | ====== Grad Studies/ |
+ | ===== Open Positions ===== | ||
+ | ===== Filled Positions ===== | ||
- | [[http:// | ||
+ | [[stereocinema| Post-doctoral researcher in stereoscopic cinema]] | ||
+ | We are also recruiting graduate students for this project. | ||
- | [[http:// | + | [[RAY position| Research at York summer undergraduate researcher]] |
- | ==== Graduate Studies with Robert Allison ==== | ||
+ | [[http:// | ||
+ | ===== Grad Studies/ Undergrad Projects ===== | ||
+ | |||
+ | [[http:// | ||
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+ | I regularly employ a research assistant or two under the Research at York programme. Please see http:// | ||
- | We have excellent opportunities for good Engineering, | ||
I will also consider supervising senior undergraduate projects and theses or graduate projects in: | I will also consider supervising senior undergraduate projects and theses or graduate projects in: | ||
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[[http:// | [[http:// | ||
+ | ===== Graduate Studies | ||
- | ==== Undergraduate Projects with Robert Allison ==== | ||
- | === Project | + | We have excellent opportunities for good Engineering, |
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+ | ===== Undergraduate Projects | ||
+ | |||
+ | |||
+ | ==== Projects | ||
- | I have active research projects studying time delay in virtual reality, eye-movement tracking, and blur and disparity as cues to depth in computer graphics. There are several opportunities for COSC4080 | + | I have active research projects studying time delay in virtual reality, eye-movement tracking, and blur and disparity as cues to depth in computer graphics. There are several opportunities for CSE4080 |
I also regularly serve as advisor for ENG4000 project teams. | I also regularly serve as advisor for ENG4000 project teams. | ||
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- | === Projects for NSERC Undergraduate Student Research Awards === | + | ==== Projects for NSERC Undergraduate Student Research Awards |
- | * Night vision system development and evaluation for forest fire suppression | + | == Night vision system development and evaluation for forest fire suppression |
- | * Algorithms for image scaling | + | Forest fires are a continual threat to people, communities and natural resources across Canada. Early detection of forest fires, while the fires are still in their emergent stages would greatly improve suppression success and reduces overall costs. |
- | * Development | + | Undergraduate students will work at development |
- | * Visually guided locomotion | + | == Algorithms for image scaling |
- | * Human perception | + | Future stereoscopic content will be delivered on platforms ranging from large format cinema screens to mobile devices. The issues involved in effectively |
+ | and pleasingly scaling | ||
+ | == Development of software for evaluating self-motion perception in microgravity == | ||
+ | Motion sickness and spatial disorientation on entering the space environment are significant problems affecting the availability and effectiveness of astronauts. We are conducting experiments to develop the theory of how astronauts adjust to altered gravity and to study the time course of this adaptation. This will involve developing computer graphics displays, experimentation and data analysis. | ||
+ | == Visually guided locomotion in virtual reality == | ||
- | === COSC 4080 Projects: === | + | In CAVE-like environments human locomotion is significantly restricted due to physical space and configural constraints. Interaction techniques based upon stepping in place have been suggested as a way to simulate long range locomotion. We have developed a new method for step detection and estimation of forward walking speed and direction in an immersive virtual environment. The student will assist in the development and application of these techniques to study human locomotion and navigation in IVY, the six-walled virtual environment at York. |
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+ | == Human perception and performance with 3D displays | ||
+ | |||
+ | Stereopsis is one of a number of depth cues that help us identify the three-dimensional layout of the environment. In stereopsis, differences or disparities between the images presented to the two eyes are interpreted by the visual system as depth. The goal of this work is to understand human stereoscopic perception and to explore the significance of these results for the design of software and hardware for stereoscopic and immersive displays. The student will assist in the software development, | ||
+ | |||
+ | ==== CSE4080/ | ||
- | The following are some project suggestions for students interested in undertaking a 4080 project with me and some of my colleagues. Feel free to email me ( allison@cs.yorku.ca) or drop by to discuss these ideas or to discuss a project you have come up with yourself. | + | The following are some project suggestions for students interested in undertaking a 408x project with me and some of my colleagues. Feel free to email me ( allison@cse.yorku.ca) or drop by to discuss these ideas or to discuss a project you have come up with yourself. |
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- | == Biologically inspired computer vision system for calculation of time-to-contact == | + | |
+ | === Simulation for Forest Fire Detection === | ||
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+ | Required Background: General CSE408x prerequisites | ||
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+ | Recommended Background: CSE3431 or CSE4471 or equivalent | ||
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+ | Detection of forest fires is a challenging activity that requires considerable training. The objective of this project is to implement a virtual reality simulation to incorporate key aspects of this task and then to perform an evaluation with a small user study. | ||
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+ | -------------------------------------------------------------------------------- | ||
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+ | === Study of self-motion perception in microgravity === | ||
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+ | Required Background: General CSE408x prerequisites | ||
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+ | Recommended Background: CSE3431 or CSE4471 or equivalent | ||
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+ | This is a computer graphics project to present visual motion stimuli to an observer. The software will experimentally control scene content, collect user responses and control the camera trajectory to simulate the desired self-motion profile. | ||
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+ | -------------------------------------------------------------------------------- | ||
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+ | === Stereoscopic cinema calculator === | ||
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+ | Required Background: General CSE408x prerequisites | ||
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+ | Recommended Background: CSE3431 or CSE4471 or equivalent | ||
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+ | Directors of three-dimensional movies sometimes use ' | ||
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+ | -------------------------------------------------------------------------------- | ||
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+ | === Biologically inspired computer vision system for calculation of time-to-contact | ||
| | ||
If an object is approaching on a collision course then a critical piece of information is how much time remains before collision? The person or robot can then time interception, | If an object is approaching on a collision course then a critical piece of information is how much time remains before collision? The person or robot can then time interception, | ||
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- | == An egocentric robotic locomotion guidance system (co-supervisor S. Rushton) == | + | === An egocentric robotic locomotion guidance system (co-supervisor S. Rushton) |
The use of optic flow (OF) systems has become popular in the the guidance of robot locomotion. An initial motivation for the use of OF was the belief that humans use OF during walking, driving etc. Recent experimental work seriously undermines the assumptions that humans use OF. A new account based upon egocentric directions has been proposed instead. | The use of optic flow (OF) systems has become popular in the the guidance of robot locomotion. An initial motivation for the use of OF was the belief that humans use OF during walking, driving etc. Recent experimental work seriously undermines the assumptions that humans use OF. A new account based upon egocentric directions has been proposed instead. | ||
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- | == Computer gaming for optometry (co-supervisor E. Irving) == | + | === Computer gaming for optometry (co-supervisor E. Irving) |
Fusional movements of the eyes are used to align the two eyes on objects of interest. Some children have difficulty in co-ordinating the movements of the two eyes and double vision and other problems can result. These patients are typically required to perform exercises to learn to co-ordinate their eye muscles. Patient compliance is a major problem as these exercises are difficult, time consuming and boring. The project involves integrating the eye movement exercises into suitable computer games for children. We have several ideas for doing this while enhancing the game experience. If this idea is successful it could improve compliance and lead to better treatment outcomes. Students should have taken or be taking COSC 4331 Computer Graphics. | Fusional movements of the eyes are used to align the two eyes on objects of interest. Some children have difficulty in co-ordinating the movements of the two eyes and double vision and other problems can result. These patients are typically required to perform exercises to learn to co-ordinate their eye muscles. Patient compliance is a major problem as these exercises are difficult, time consuming and boring. The project involves integrating the eye movement exercises into suitable computer games for children. We have several ideas for doing this while enhancing the game experience. If this idea is successful it could improve compliance and lead to better treatment outcomes. Students should have taken or be taking COSC 4331 Computer Graphics. | ||
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- | == Projects related to Night Vision Goggles == | + | === Projects related to Night Vision Goggles |
As part of a CRESTech project, we are looking at the performance of sophisticated night vision aids. The student will develop experimental control and analysis software to assist in modelling and | As part of a CRESTech project, we are looking at the performance of sophisticated night vision aids. The student will develop experimental control and analysis software to assist in modelling and |
opportunities.txt · Last modified: 2014/10/12 01:57 by allison