opportunities
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opportunities [2010/04/25 19:25] – allison | opportunities [2011/02/06 16:02] – allison | ||
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===== Open Positions ===== | ===== Open Positions ===== | ||
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+ | ===== Filled Positions ===== | ||
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[[stereocinema| Post-doctoral researcher in stereoscopic cinema]] | [[stereocinema| Post-doctoral researcher in stereoscopic cinema]] | ||
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We are also recruiting graduate students for this project. | We are also recruiting graduate students for this project. | ||
+ | [[RAY position| Research at York summer undergraduate researcher]] | ||
- | ===== Filled Positions ===== | ||
[[http:// | [[http:// | ||
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- | * Night vision system development and evaluation for forest fire suppression | + | == Night vision system development and evaluation for forest fire suppression |
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+ | Forest fires are a continual threat to people, communities and natural resources across Canada. Early detection of forest fires, while the fires are still in their emergent stages would greatly improve suppression success and reduces overall costs. | ||
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+ | Undergraduate students will work at development of experimental and interface software, assisting in the conduct of experiments and flight trials, and in data analysis. These efforts will be undertaken either as summer students or as thesis or capstone project students. All these students will work intimately with the partner organisations in collaborative research. Given the large amount of data to be collected in the field we envision a significant fraction of the student’s time will be spent collaborating with partner organisations. | ||
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+ | == Algorithms for image scaling in stereoscopic film == | ||
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+ | Future stereoscopic content will be delivered on platforms ranging from large format cinema screens to mobile devices. The issues involved in effectively | ||
+ | and pleasingly scaling 3D content for multiple devices are not trivial. We will evaluate methods used to achieve 3D delivery on multiple output devices, characterize the viewing geometry, predict perceptual effects of scaling algorithms, objectively evaluate these predictions on depth perception and visual comfort, and modify and refine the scaling algorithms. The student will assist in the software development, | ||
- | * Algorithms | + | == Development of software |
- | * Development | + | Motion sickness and spatial disorientation on entering the space environment are significant problems affecting the availability and effectiveness |
- | * Visually guided locomotion in virtual reality | + | == Visually guided locomotion in virtual reality |
- | * Human perception | + | In CAVE-like environments human locomotion is significantly restricted due to physical space and configural constraints. Interaction techniques based upon stepping in place have been suggested as a way to simulate long range locomotion. We have developed a new method for step detection and estimation of forward walking speed and direction in an immersive virtual environment. The student will assist in the development and application of these techniques to study human locomotion and navigation in IVY, the six-walled virtual environment at York. |
+ | == Human perception and performance with 3D displays == | ||
+ | Stereopsis is one of a number of depth cues that help us identify the three-dimensional layout of the environment. In stereopsis, differences or disparities between the images presented to the two eyes are interpreted by the visual system as depth. The goal of this work is to understand human stereoscopic perception and to explore the significance of these results for the design of software and hardware for stereoscopic and immersive displays. The student will assist in the software development, | ||
==== COSC 4080 Projects: ==== | ==== COSC 4080 Projects: ==== |
opportunities.txt · Last modified: 2014/10/12 01:57 by allison