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publications [2020/06/17 08:30]
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publications [2020/06/17 08:37] (current)
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  * Palmisano, S., Nakamura, S., Allison, R. S., & Riecke, B. (2020). [[https://rdcu.be/b4YOT | The Stereoscopic Advantage for Vection Persists Despite Reversed Disparity]]. //Attention, Perception and Psychophysics//. 82, 2098–2118. [[http://dx.doi.org/10.3758/s13414-019-01886-2 |doi: 10.3758/s13414- 019-01886-2 ]]  \\ [[http://dx.doi.org/10.3758/s13414-019-01886-2  |{{:public_images:13414_2019_1886_fig6_html.png?320}}]]   * Palmisano, S., Nakamura, S., Allison, R. S., & Riecke, B. (2020). [[https://rdcu.be/b4YOT | The Stereoscopic Advantage for Vection Persists Despite Reversed Disparity]]. //Attention, Perception and Psychophysics//. 82, 2098–2118. [[http://dx.doi.org/10.3758/s13414-019-01886-2 |doi: 10.3758/s13414- 019-01886-2 ]]  \\ [[http://dx.doi.org/10.3758/s13414-019-01886-2  |{{:public_images:13414_2019_1886_fig6_html.png?320}}]]
-  * Tong, J., Allison, R. S., & Wilcox, L. M. (2019). Radial distortions in VR displays impact the perception of surface slant. 63(6), 60409.1 – 60409.11.//Journal of Imaging Science and Technology//. [[http://dx.doi.org/10.2352/J.ImagingSci.Technol.2019.63.6.060409 |doi: 10.2352/J.ImagingSci.Technol.2019.63.6.060409 ]] +  * Tong, J., Allison, R. S., & Wilcox, L. M. (2019). Radial distortions in VR displays impact the perception of surface slant. 63(6), 60409.1 – 60409.11.//Journal of Imaging Science and Technology//. [[http://dx.doi.org/10.2352/J.ImagingSci.Technol.2019.63.6.060409 |doi: 10.2352/J.ImagingSci.Technol.2019.63.6.060409 ]] \\ [[http://dx.doi.org/10.2352/J.ImagingSci.Technol.2019.63.6.060409|{{:public_images:jist0738f4_online.png?160}}]]
  * Zhao, J., & Allison, R. S. (in press). Comparing Head Gesture, Hand Gesture and Gamepad Interfaces for Answering Yes/No Questions in Virtual Environments. //Virtual Reality//. [[http://dx.doi.org/10.1007/s10055-019-00416-7 |doi: 10.1007/s10055- 019-00416-7 ]]. [[http://link.springer.com/article/10.1007/s10055-019-00416-7 |link ]] \\ [[http://link.springer.com/article/10.1007/s10055-019-00416-7  |{{:public_images:10055_2019_416_fig3_html.png?160}}]]   * Zhao, J., & Allison, R. S. (in press). Comparing Head Gesture, Hand Gesture and Gamepad Interfaces for Answering Yes/No Questions in Virtual Environments. //Virtual Reality//. [[http://dx.doi.org/10.1007/s10055-019-00416-7 |doi: 10.1007/s10055- 019-00416-7 ]]. [[http://link.springer.com/article/10.1007/s10055-019-00416-7 |link ]] \\ [[http://link.springer.com/article/10.1007/s10055-019-00416-7  |{{:public_images:10055_2019_416_fig3_html.png?160}}]]
  * Cutone, M., Allison, R. S., & Wilcox, L. M. (2019). The impact of retinal motion on stereoacuity for physical targets. //Vision Research//. 161, 43–51. [[http://dx.doi.org/10.1016/j.visres.2019.06.003 |doi: 10.1016/j.visres.2019.06.003 ]] \\ [[http://dx.doi.org/10.1016/j.visres.2019.06.003  |{{:public_images:matthew_msc.png?160}}]]   * Cutone, M., Allison, R. S., & Wilcox, L. M. (2019). The impact of retinal motion on stereoacuity for physical targets. //Vision Research//. 161, 43–51. [[http://dx.doi.org/10.1016/j.visres.2019.06.003 |doi: 10.1016/j.visres.2019.06.003 ]] \\ [[http://dx.doi.org/10.1016/j.visres.2019.06.003  |{{:public_images:matthew_msc.png?160}}]]
Last modified:
2020/06/17 08:37