projects:g8:start
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projects:g8:start [2015/03/22 21:26] – cse03181 | projects:g8:start [2015/04/03 23:40] (current) – cse03181 | ||
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- | ====== | + | ====== |
- | === Sketch === | + | |
- | {{: | + | |
- | Potential UI and look of game. | + | {{: |
- | === Members === | + | |
- | {{: | + | |
- | === Concept === | + | ===== Members ===== |
+ | {{: | ||
+ | Bashir K Duranai-Khan | ||
+ | |||
+ | ===== Concept | ||
The main concept of this project is to create Dynamic/ | The main concept of this project is to create Dynamic/ | ||
As you fight the enemy, they will adapt to your fighting style and change how they battle to continuously challenge the player and prevent them from using the same tactics over and over again. This will possibly allow for computer enemies that play similar to human players which will keep the game more entertaining. | As you fight the enemy, they will adapt to your fighting style and change how they battle to continuously challenge the player and prevent them from using the same tactics over and over again. This will possibly allow for computer enemies that play similar to human players which will keep the game more entertaining. | ||
- | _________________ | + | ==== Story/ |
- | + | ||
- | Story/ | + | |
Beat em ups usually have weak enemies that die quickly. So how can I make these enemies adapt to the players fighting if they die so fast because they are weak minions? I first thought to make it more towards a fighting game and have strong enemies, equal to strength as the player like in an actual fighting game (just now there is more movement because of the " | Beat em ups usually have weak enemies that die quickly. So how can I make these enemies adapt to the players fighting if they die so fast because they are weak minions? I first thought to make it more towards a fighting game and have strong enemies, equal to strength as the player like in an actual fighting game (just now there is more movement because of the " | ||
- | WALKING ANIMATION | + | ===== Design ===== |
+ | {{: | ||
+ | Potential UI and look of game. | ||
- | {{: | + | WALKING ANIMATION \\ |
+ | {{: | ||
+ | Character Sprites (blown up size - 300%) \\ | ||
+ | {{: | ||
- | Character | + | ==== Character |
+ | {{: | ||
+ | * Health Points | ||
+ | * Energy Points (EP): 500 EP | ||
+ | * Skilled in Hand to Hand combat | ||
+ | * Shoot Energy Blasts from a distance | ||
+ | * Energy restores quicker the less health | ||
- | {{: | + | === Energy Consumption === |
+ | * Running: 15 EP/s | ||
+ | * Combo Kick: 5 EP | ||
+ | * Jump: 10 EP | ||
+ | * Running Kick: 15 EP | ||
+ | * Counter Attack: 50 EP | ||
+ | * Energy Blast: 100 EP | ||
+ | |||
+ | ==== Minion ==== | ||
+ | {{: | ||
+ | * Health Points (HP): 100 HP | ||
+ | |||
+ | ==== Boss Man / The Leader ==== | ||
+ | * Health Points (HP): 500 HP | ||
+ | * 2x more damage than minions | ||
+ | |||
+ | ==== Items ==== | ||
+ | | | ||
- | {{: | + | ==== Features ==== |
+ | * Awesome Parallax scrolling of backgrounds | ||
+ | * Projectile attacks | ||
+ | * Enemy behavioural changes | ||
- | {{: | + | ==== Screenshots ==== |
+ | {{: | ||
+ | When getting hurt the character face UI changes | ||
+ | {{: | ||
+ | Player shooting a projectile attack | ||
+ | {{: |
projects/g8/start.1427059570.txt.gz · Last modified: 2015/03/22 21:26 by cse03181