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Expected Learning Outcomes

By the end of the course, you are expected to be able to:

  1. Translate a given high-level program to assembly/machine language
    1. one
  1. Build an ALU out of basic building blocks such as gates and flip-flops
  2. Assess the end-to-end performance of a given computer system, from statements to gates

Activities

  • Labs

The labs focus on technology. They are self-contained and enable you to learn the MIPS assembly and machine languages and explore the CPU datapath and control through Verilog.

  • Lectures

The lectures focus on concepts, principles, and the big-picture. Certain MIPS-specific details are also covered to demonstrate complex ideas or to compare and contrast implementations.

  • Quizzes and Games

Some lectures will include pop quizzes or games such as Jeopardy aimed at reviewing and discussing ideas, uncovering fallacies, and avoiding pitfalls. These activities are intended for active-learning, not assessment.

  • Assigned Readings

The lecture notes (linked to from the Weekly Schedule) include assigned readings from the textbook and from selected articles. These are integral parts of the learning experience of this course.

  • Forum

You are strongly encouraged to contribute to this group. By simply framing an issue into a question, you help sharpen the learning focus for yourself and for others. And by answering a question or engaging in a discussion, you sharpen your ability to prove a point or assess one.

format.1295971300.txt.gz · Last modified: 2011/01/25 16:01 by roumani