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Course Outline

Introduction

This course is designed as an inquiry into the field of digital media that culminates in the realization of significant project in the area of digital media.

Evaluation

Assessment is based on assignments, presentations, participation, the midterm, and the final project, which will be given the following weight in the final grade:

  1. 33% Assignment/presentations/Participation
  2. 33% Midterm
  3. 33% Final Project

—- Assignments/Presentations/Participation


  • Assignments:

Assignments should be expected every week. Some assignments will be specific, while most assignments are an assessment of the student or group’s progress. Assignments may be givento the class as a whole or specifically to a student or group as deemed necessary. Regardlesseveryone should have something ready to show from week to week. Whatever the case, themantra for the course should be “make-make-make.”

  • In-Class Presentations:

Often during the course specific in-class presentation assignments will be given. However, inaddition, students should be prepared to show their progress every week as part of their weekly progress check.

  • Documentation:

Students should be documenting their work throughout the course. Periodical checks of documentation should be included in the in-class presentations and week


Midterm —-

Midterm grade will be based on the project proposals and project proposal presentations. Deliverables will include a written project proposal, a presentation, and a poster and prototype(s). A review held on the last two weeks of fall term to discuss the project proposals. This review will be open to Digital Media Faculty and students.


Projects


Projects will be realized in groups and will be a significant work in the context of digital media. The projects are evaluated on a multi-part basis, which consists of the following:

  • Final Projects:

The final product of the research and development conducted during the year. The project should follow the following guidelines:

  1. All projects are interactive
  2. Non-trivial software component
  3. An expression of your technical ability

Well situated in the literature, rationalized, communicated Good design, creative development Projects should be achievable with the technical resources available Groups no bigger than 3

Other constraints may arise based on the progression of the discourse over the duration of the course, and/or as the need arises in the development of particular projects.

course_outline.1411706379.txt.gz · Last modified: 2014/09/26 04:39 by egz

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